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  1. #1
    Player
    FabioThePunisher's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Fabio Souleater
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    I don't know if a other ppl white this... all new things are quite good but i'm only really interest in one.... new <wait."#">
    we really need that also decimal were be included and seen....
    for example the first thing that i think

    /ac Cure <me> <wait.2.50>
    /ac Cure <me> <wait.2.50>

    This is not working.... decimal are not seen so it's like

    /ac Cure <me> <wait.2>
    /ac Cure <me> <wait.2>

    also i tried with <wait."2.5"> but not work aswell....

    we cannot waste 0.5 second for each cast.... specially at high level... So please noticed that and try to solve... simply if possible... we could use <wait."#.##"> to enable decimal
    (0)

  2. #2
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    That was intentional (waaaaay back in the beta days they explained it). You can't use decimals at all. This was done so it's never more effective to use macros than to do tasks manually. As you can see, even with the changes, you still can't use decimals. Although it appears that what you show is that it truncates the decimal. In the past, it was rounded (so inputting 2.5 would cast to 3 and inputting 2.49 would cast to 2).
    (0)

  3. #3
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Quote Originally Posted by FabioThePunisher View Post
    I don't know if a other ppl white this... all new things are quite good but i'm only really interest in one.... new <wait."#">
    we really need that also decimal were be included and seen....
    for example the first thing that i think

    /ac Cure <me> <wait.2.50>
    /ac Cure <me> <wait.2.50>

    This is not working.... decimal are not seen so it's like

    /ac Cure <me> <wait.2>
    /ac Cure <me> <wait.2>

    also i tried with <wait."2.5"> but not work aswell....

    we cannot waste 0.5 second for each cast.... specially at high level... So please noticed that and try to solve... simply if possible... we could use <wait."#.##"> to enable decimal
    Decimals are working for me

    Im using this.
    /macroicon Infuriate
    /ac "Infuriate" <me> <wait.1.5>
    /ac "Steel Cyclone" <me>

    Try not using the 0 just <wait.2.5>
    (0)
    Last edited by Ronyx; 02-20-2014 at 11:09 PM.

  4. #4
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Ronyx View Post
    Decimals are working for me

    Im using this.
    /macroicon Infuriate
    /ac "Infuriate" <me> <wait.1.5>
    /ac "Steel Cyclone" <me>

    Try not using the 0 just <wait.2.5>
    I have my attack combos macro'd, used /wait 2.5 and every action triggered in a timely manner. Tried <wait.2.5> and the second action was skipped each and every time. Seems the <wait.#> in my experience does not recognize .5 increments while /wait # does.
    (0)

  5. #5
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilraen View Post
    I have my attack combos macro'd, used /wait 2.5 and every action triggered in a timely manner. Tried <wait.2.5> and the second action was skipped each and every time. Seems the <wait.#> in my experience does not recognize .5 increments while /wait # does.
    /wait accepts decimals but rounds the value. Has been like this since beta.

    1.0 = 1 second
    1.1 = 1 seconds
    1.2 = 1 seconds
    1.3 = 1 seconds
    1.4 = 1 seconds
    1.5 = 2 seconds
    1.6 = 2 seconds
    1.7 = 2 seconds
    1.8 = 2 seconds
    1.9 = 2 seconds
    2.0 = 2 seconds
    (0)
    Last edited by Errors; 02-21-2014 at 07:07 AM.

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Naunet View Post
    I haven't logged in yet, but... I thought that's what this patch was? x.x You're saying it's not the ticky boxes for quest tracking? *weeps*
    This come also with 2.2
    Quote Originally Posted by Camate View Post
    Greetings,

    Below is an update from Hiroshi Minagawa in regards to the feature for selecting which quests are displayed on your Duty List.
    Quote Originally Posted by Hiroshi_Minagawa View Post
    As this feature involves not only the UI team, but the programmer in charge of events, I'm unable to give a specific time-frame for when this feature will return. However, it is included in the tasks for patch 2.2 and I will be sure to keep you updated.
    (0)

  7. #7
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Summoner and Scholar are now counted as separate jobs when determining the speed at which the limit break gauge is filled.
    This is hilarious to me. In what world did it make sense for them to count as the same job?! They're filling to two extremely different roles, womp. Well, glad it's fixed regardless.
    (1)

  8. #8
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Parodine View Post
    This is hilarious to me. In what world did it make sense for them to count as the same job?! They're filling to two extremely different roles, womp. Well, glad it's fixed regardless.
    They are still both technically summoners(or arcanist if you want) though one is offensive the other is support, so it does make sense from a lore standpoint.
    (0)