Crafting, like the rest of the game, needs a ton of work. Let's look at something simple, clicking. It takes 6 freakin' clicks before I can even start crafting... another 10-14 once you take selecting which synthesis you want to use each time into account. So one guildleve of 5 tries means you've clicked the stupid mouse 100 times.. That's 800 clicks if you are doing a full amount.
That's too much!
Pre-precrafting clicks
-1. click to switch gear (more than one if you don't have the right macros set up for all your items.
0. click synthesis
Precrafting clicks
1. Select requested item.
2. Select the quest (and it's not even highlighted for your current class) you want to craft for.
3. Confirm that you really want to make an item for that quest.
4. Select which hand you'd like to use.
5. Select which item you want to make (because even if there is only one possible item from that combo you still have to click on it and if there isn't the <bleeping> programmers give you options to make an item that isn't in your quest (but you can't really make those anyways).
6. Confirm again you really want to make that item.
Crafting clicks
7-??. select which synthesis you want to use each time because once isn't enough (don't forget the extra clicks for traits).
I can't even chat or anything while crafting because you have to click a synthesis every few seconds. It's nothing but click, wait a few seconds, click again and it's pissing me off. If you ask me, it should take about 5 clicks or so to finish an item in total. I can't even start synthesizing an item in 5 clicks. So how am I supposed to socialize or do things in group activities? It takes forever to craft and it demands all of your attention. Plus when the chat field loses focus, you lose anything typed in there.
So no talking while crafting. Don't believe me? Go to the guilds. You'll find a dozen people crafting and no one is saying a word. No one talks in town either, but that's another problem.
I can see you guys tried to make crafting a mini game, but it's more of a marathon where you aren't going anywhere and there's nothing fun or game like about it. Just fusteration and a trial in tedium.
Can't customize things to your tastes
Okay you want to make an armor or you buy one. Sadly the game won't let you select any color you want and if you are lucky enough to get your hands on some dye (assuming you find it) you can't get the color you want half the time because the guy isn't selling it or it doesn't exist in the game. So while this game is graphics intensive, I can't even get a nice shade of blue for my armor or shirt.
Realism for the lose
Another big problem in this game is too much attention was put into making crafting a realistic as possible. Sadly, realism usually sucks. Take flight sims, they went bye-bye when devs made them too real instead of fun. Hard science fiction? A small subset of the real thing. And what about people who are in the for escapism? Do you think they really want to collect the 150 raw materials just to make the one base item they'll outgrow in a few levels? I sure don't.
Look at eve: 7-8 base materials are enough for making any T1 items... you don't even have to make components unless you are going into a large scale guild project. Guild Wars? Crafting usually takes one to three materials, no components.
Even though those systems are simpler, they are a ton better than what SE has given us.
Which begs a question, does SE even know what fun is? Or what a fun MMO should be like? Too much realism and too much clicking suggests not.