Mpk how exactly? A mob should not aggro until it is back in its territory. If someone is there when the mob goes back to its home point, it could very well be a coincidence.
How many more ignorant comments are going to be tolerated on these boards before people understand that there are more mmos out there than ones with "Final Fantasy" in the title. I have never played one (other than XI) where a mob disappeared when pulled from its spawn and then reappeared somewhere in its territory. That was a sloppy fix imo and was a poor excuse for not implementing speed pathing (which does exist in XIV).
My point is there is more than one way to do it. It cannot always be "let's do it like XI did it because it "worked" there". Check out how other games do it and discover what's a good idea and what's a bad idea through knowledge and experience.
Last edited by GreyJorildyn; 06-25-2011 at 04:51 PM.
Draw swords and shatter shields with us!
Apply to Neutral Impact today!
http://www.impact-gaming.us
Yeah. There are several ways to fix this. Many people believe FFXI got it right and we often reference it because are community is made up of several FFXI players. It doesn't have to be like FFXI, but it does need to be fixed and work properly.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.