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  1. #1
    Player
    SydeBeheln's Avatar
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    Mar 2011
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    Character
    Side Beheln
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    Goblin
    Main Class
    Marauder Lv 54

    (DEV) Raise, are you sure?

    I am a little concerned about the 5 min. recast rate of raise, and raise 2, and I guess what would be raise 3(Rebirth).

    If a single party, let's say 4 player, are completely wiped with the exception of the CON it would take 15 min. to raise all 3 of them 0.o.

    Of course having both raise, and raise 2 at your disposal cuts that time down to 5 minutes, but CON can only do that after level 38. I'm sure party oriented content before level 38 will be quite common(especially with raids), and we haven't even considered the amount of time with full 8 man parties.

    I don't know, just to me it sound's a little worrying.
    (0)

  2. #2
    Player
    Saiph's Avatar
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    Mar 2011
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    Gridania
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    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    so how do you raise at the moment before lvl 38 at all?
    (1)

  3. #3
    Player
    SydeBeheln's Avatar
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    Side Beheln
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    Goblin
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    Marauder Lv 54
    Quote Originally Posted by Saiph View Post
    so how do you raise at the moment before lvl 38 at all?
    The new post on the lodestone. They released information on the spells such as raise, raise2, rebirth etc.
    (0)

  4. #4
    Player
    Saiph's Avatar
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    Gridania
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    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    sry maybe it wasnt obvious but i mean it this was:

    you cant raise at all before lvl 38 at the moment

    in 1.18 you will be able to raise at lvl 14!!!
    and at lvl 38 you will have a sceond raise

    yes 5 minutes may be a bit harsh bu it think its ok for the fact you can raise already at so early lvls
    and since anyone can equip (i think anyone can or maybe not?) raise so when many people die you
    should be able to raise them all fast enough.
    (1)

  5. #5
    Player
    Rinsui's Avatar
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    Mar 2011
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    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    And, quite possibly, Raise can be AOE'd.
    Can't it?
    If so, the timer is a counter-measure to suicide zergs.
    (0)

  6. #6
    Player
    SydeBeheln's Avatar
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    Character
    Side Beheln
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    Goblin
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    Marauder Lv 54
    Quote Originally Posted by Rinsui View Post
    And, quite possibly, Raise can be AOE'd.
    Can't it?
    If so, the timer is a counter-measure to suicide zergs.
    That's a good assumption. I thought I read spells removing the toggles between AoE, and singular though. I guess with unknown it's very possible raise could be transformed into an AoE, we will have to see.
    (0)

  7. #7
    Player
    SydeBeheln's Avatar
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    Side Beheln
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    Goblin
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    Marauder Lv 54
    Okay, so maybe you didn't get the point of the post, "it's obviously speaking about post 1.18..."

    Yes that's the other side of the discussion. I can see multiple members in the groups being required to have raise, or resurrect in their action bars because of situations like I mentioned. However, what if the situation I mentioned arose?
    That still leaves 15 min. just to raise 3 other people.
    (0)

  8. #8
    Player
    Xandre's Avatar
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    Mar 2011
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    Character
    Mikael Imperius
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SydeBeheln View Post
    Okay, so maybe you didn't get the point of the post, "it's obviously speaking about post 1.18..."

    Yes that's the other side of the discussion. I can see multiple members in the groups being required to have raise, or resurrect in their action bars because of situations like I mentioned. However, what if the situation I mentioned arose?
    That still leaves 15 min. just to raise 3 other people.
    In the case you're describing and since the spell is easily accessed now, it's more than likely all the players within your party will have it. You suggested that an entire party would be K.O., except for one member. If that were to happen, that one player would raise another member, who would then be able to use their raise spell while the previous person's spell is now cooling down. The chain would just continue until all member were back up once more.
    (0)

  9. #9
    Player
    SydeBeheln's Avatar
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    Side Beheln
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    Goblin
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    Marauder Lv 54
    Quote Originally Posted by Xandre View Post
    In the case you're describing and since the spell is easily accessed now, it's more than likely all the players within your party will have it. You suggested that an entire party would be K.O., except for one member. If that were to happen, that one player would raise another member, who would then be able to use their raise spell while the previous person's spell is now cooling down. The chain would just continue until all member were back up once more.
    Yeah, my example is just a narrow minded situation. But, what I am really getting at, are the exact reasons as to why (A.) Raise is low-level cross-class-able action. And, (B.) is a 5 minute cool-down.

    We can clearly see why the dev. team chose those two semi weird restrictions. Which for me, makes me happy, because I can tell the dev team is really thinking out this whole cross class mess, and making it solid.
    (0)

  10. #10
    Player
    Saiph's Avatar
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    Gridania
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    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    Quote Originally Posted by SydeBeheln View Post
    Okay, so maybe you didn't get the point of the post, "it's obviously speaking about post 1.18..."

    Yes that's the other side of the discussion. I can see multiple members in the groups being required to have raise, or resurrect in their action bars because of situations like I mentioned. However, what if the situation I mentioned arose?
    That still leaves 15 min. just to raise 3 other people.
    sry maybe you still didnt understand it or you just ignore the fact that, you cant raise at all befor lvl 38 at the moment!
    so would you prefer a raise at 38+ every 60 seconds? or
    would you prefer a raise at lvl 14+ every 300 seconds + when you hit lvl 38 (where the old cooldown of raise was way better) you get a second raise with a cooldown of 150 seconds.

    so lets make a math excluding cast time of the spells for raising people at lvl 38+
    old raise: 0seconds 1 raise, 60 seconds 2 raise, 120 seconds 3 raise 180 seconds 4 raise, 240 seconds 5 raise
    new raise: 0seconds 2 raise, 150 seconds 3 raise, 300seconds 5 raise

    so its actually not that much diffrence and depends on how many people got wiped out.
    (1)

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