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  1. #91
    Player
    lilwayne's Avatar
    Join Date
    Feb 2014
    Posts
    4
    Character
    Lil Wayne
    World
    Mateus
    Main Class
    Arcanist Lv 50

    Incase you havent found out, This market is a ponzi scheme

    How to make money? sell i70 crafted gear? well lets look at that, most ppl who have attained the gil to afford them have attained the tomes to buy DL sets(nother bad model since players farmin they myth inheritly farm they alts psy tomes), sell crafting gear! that's the ticket the experienced can sell to the up and coming crafters with the allure of making money, only problem is once they hit 50 in most DoH now theres 2 generations selling to the next, and after that 3,than 4, than 5 generations, and with the MB's the way they are(broken) especially after they put the crafters name on gear, you have sellers monitoring other sellers locations, and worse cutting each others throats on pricing since theres no penalty for listed and item and taking it down hundred times
    (0)

  2. #92
    Player
    DarkJack's Avatar
    Join Date
    Jan 2014
    Posts
    24
    Character
    Jack Elvaan
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Honestly they only need to do one big thing to create a demand for crafted gear:

    Make it so we can attach materia to any equipment, including those who don't have materia slots. Keep the rules however: items without materia slots would behave as items with all slots full in that there would not be a 100% chance of success.

    This will create a huge draw for materia, which creates a huge draw for gear that transforms into that materia. Even higher draw since there is a chance of fail during meld.
    It would also give a use for materia we would otherwise never meld such as elemental resistance materia...

    And if they want to create a demand for HQ gear, make it so that HQ gear has a certain chance of transforming into materia one tier higher than usual.

    Oh oh, and make it so meld chance actually gets better if you have good crafter gear....
    (2)

  3. #93
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 100
    FF14 needs more in the market for things other than the upper-class and well-to-do FCs. Furniture is a good idea, but the housing market is way too pricey for it to be an effective booster to the economy where you want everyone to spend their gil. And, not just the wealthy. The flow of player gil is too slow!

    We could also use higher wages. Down with Bot-Mart!!!
    (0)
    Last edited by MPNZ; 02-18-2014 at 06:02 AM.

  4. #94
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DarkJack View Post
    cropped
    I don't really see this revolutionizing the market demand for materia, honestly. You're still running into the same problem of needing to generate lots of materia and the underlying huge crippling flaw in the item stat system that prevents materia from really being remotely as useful as they could be.

    If they just remove item stat limits, materia and crafted gear would actually be worth buying.
    (2)

  5. #95
    Player
    Khronikos's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Khronikos Eldaeva
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    They didn't have a stable base of code much less any coherent plans for the future in those older versions. These people have to actually code what they dream up.

    They were wildly overbudget, undermanned, and the general outlook of the game at that time was 'what the fuck are we doing none of this is working out like we intended'.

    Someone smart said if you follow through with these plans you will sink our company. We need to make this game profitable, semi-casual even, because if we don't, and by chance if we fail, our whole company will fail. Then these little tween buggers won't get any FF at all ever again.

    SO.... the poor crafters got the shaft ATM to stabilize the foundation while they think things through a bit.

    YOU DON'T HAVE TO LIVE YOUR REAL LIFE IN THIS GAME. YOU CAN COME BACK LATER. IT'S OKAY TO PLAY OTHER GAMES.
    (0)

  6. #96
    Player
    Khronikos's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Khronikos Eldaeva
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by lilwayne View Post
    How to make money? sell i70 crafted gear? well lets look at that, most ppl who have attained the gil to afford them have attained the tomes to buy DL sets(nother bad model since players farmin they myth inheritly farm they alts psy tomes), sell crafting gear! that's the ticket the experienced can sell to the up and coming crafters with the allure of making money, only problem is once they hit 50 in most DoH now theres 2 generations selling to the next, and after that 3,than 4, than 5 generations, and with the MB's the way they are(broken) especially after they put the crafters name on gear, you have sellers monitoring other sellers locations, and worse cutting each others throats on pricing since theres no penalty for listed and item and taking it down hundred times
    What you said right there could makes sense..... that people should have a fee for listing. A small one sure. But it might be okay if it were worked out. I tend to see this economy in its infancy. People do need to chill out. We don't even have the first expansion yet. If things were like this at that point I could see some people being mad.

    I guess for those that have been playing this every minute of their lives since beta....
    (0)

  7. #97
    Player
    LenneSari's Avatar
    Join Date
    Sep 2013
    Posts
    60
    Character
    Lenne Sari
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by DarkJack View Post
    Honestly they only need to do one big thing to create a demand for crafted gear:

    Make it so we can attach materia to any equipment, including those who don't have materia slots. Keep the rules however: items without materia slots would behave as items with all slots full in that there would not be a 100% chance of success.

    This will create a huge draw for materia, which creates a huge draw for gear that transforms into that materia. Even higher draw since there is a chance of fail during meld.
    It would also give a use for materia we would otherwise never meld such as elemental resistance materia...

    And if they want to create a demand for HQ gear, make it so that HQ gear has a certain chance of transforming into materia one tier higher than usual.
    Quote Originally Posted by Penguinmayhem View Post
    If they just remove item stat limits, materia and crafted gear would actually be worth buying.
    Combine these two, 100% spot on, and also the ability to DYE Raid/AF Gear.
    (0)
    Last edited by LenneSari; 02-20-2014 at 02:54 PM.

  8. #98
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I would like them to expand on the concept of a new type of materia tier which boost a jobs ability or add enhancements to them. Add rare item drops which crafter's need to be able to attach materia for end gear to unlock/equip slot's not just str,vit etc. but cure potency +5% as example. I hate to a point of the vertical progress on gear we need some horizontal progression on the side and crafters should be the ones to provide it if we cannot be the source of top end gear. Instead of getting rid of that old gear for the fresh new gear have it where the crafters could fuse the old gear into the new version with certain rare item to give the new version a % buff to new gear.

    Also I'm all being able to level all classes/job but add some different specialization options for level 50 crafter maybe depending on the elements its great being able to craft everything but if everyone are able to do this it also effect the economy negatively also. It gives incentive to use a different mule if you're really dedicated to crafting not everyone will do this but few will and I know this isn't a popular idea to all because people want be able to craft everything, but it has it downfalls also if everyone is able to do this as well.
    (0)

  9. #99
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    To be honest, the current crafting system is boring. Most people don't make a serious effort to level crafts because regardless of how "easy" it is to level in terms of xp gained from a given item, questing is just more engaging, and end game dungeons will give the player equivalent rewards without having to go through the painful grind of leveling a craft from level 1. Also, "easy" here is a relative term. I personally think its hard to level a craft because of how boring and uninteresting it is.


    What's in it for me as a disciple of war or magic?
    - I get to level up, see the main scenario, and get cool new gear regularly as I do dungeons. Also, the class story quests can be interesting, along with the job quests. Oh yeah, and there is also some interesting potential in the cross class skill system for some variation in what I do.

    What's in it for me if I play a disciple of the land or hand?
    - I mostly make stuff I will not use and that has little monetary value. If I manage to reach level 50, I can potentially make some serious gil. There are no scenario quests for me, but I do get a class quest every 5 levels. The "encounters" consist of me either (a) using a harvesting tool on something and taking whatever I get (land) or (b) sitting in place creating one item at a time (hand).

    Compare that to the encounter design for combat where we have a variety of boss fights and several different quest variants that require you to move around a zone, and its just no contest. Crafting and gathering are a boring non-game. They might as well go the route of SWTOR and let you send out minions to do stuff. Heck, they could make a whole minigame about controlling your minions as they craft and gather for you. That would at least allow for some encounter designs and make for an interesting mini game.

    Crafting needs to be viewed as a kind of encounter and not just some mindless chore. If they do that, then they can start basing more of the game around it because the players will take it seriously.
    (1)
    Last edited by Fendred; 02-28-2014 at 07:26 AM.

  10. #100
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I agree with those who say this crafting system is in its infancy. But what I worry about is that in interviews with Yoshi-P it seems he wants to create a boom bust cycle, that doesn't really effect me, but what it does effect is new crafters, and maybe people taking it slow. So I'm crafting 100% hq two stars, then new stuff releases, I'm already at the top to craft that, eventually this stuff is old and its not making money (the bust), they then plan to introduce more stuff and create a new boom. Many may be saying "this is just mmos", yes you are right, but a lot of mmos have found a few things that stay steady and profitable in the market no matter what, and ffxiv should create things like this. I believe crafters will get lots of new things eventually, but I don't know how it will REALLY affect the economy, like airships, and the ability to mass produce in your house.

    I'd like to rehaul some things, like food, in general for mages, there is piety food and SS food, useless, just useless to me at endgame. Give food with real stats on it. Give awesome potions to alc, stuff like this, really create a better "edible goods" market.

    On how to fix the gear/weapon/tool crafters, I'm really not sure yet, gear is so meaningless and given out like candy that this would take a massive rehaul that I don't know is worth it right now.
    (0)

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