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  1. #1
    Player
    Edyn's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Eve Aeterna
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'd actually like to see some exp loss upon death but without the ability to delevel. Perhaps that would be just a little too cruel, especially for those at the rank cap. However if you're planning to die, you can always switch to an unimportant low rank job.

    If exp loss were brought in, weakness should be done away with. Mostly since I can imagine horrible situations during an NM battle where someone accidentally dies within NM range, receives a Raise but gets hit with another attack while trying to flee to safety under the effect of weakness. More exp lost. Ouch.
    (0)

  2. #2
    Player
    CrystalW's Avatar
    Join Date
    Apr 2011
    Posts
    31
    Character
    Aerie Stormlight
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Edyn View Post
    I'd actually like to see some exp loss upon death but without the ability to delevel. Perhaps that would be just a little too cruel, especially for those at the rank cap. However if you're planning to die, you can always switch to an unimportant low rank job.
    There is no point if you cannot delevel then, because you won't care about dying anymore once you're 50.

    I am not really in favor of SP loss. Maybe they could do something like you have to pay gil to resurrect, or you can choose to pay SP or gil. If you pay SP you get a shorter weakness?

    About the gear durability, I'm in favor because it gives more repairs for crafters but I'd like it if red gear (or 0%) was like being naked and if you don't fix it after a while, it breaks and you have to buy it again!
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