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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    So, a few of my own thoughts on the matter: First off, the main advantage from leveling up a craft is, funnily enough, convenience. With DoL/DoH leveled up to 50 you won't be reliant on the market boards to get items you want, and this can help you when the item just plain isn't listed (Like when filling in gaps where dungeons didn't drop loot, or assembling a full set of matching armor) or if the item is drastically overpriced (Like, say, any item soon after it comes out).

    As for advice leveling, you may want to check out the GamerEscape wiki at http://ffxiv.gamerescape.com/wiki/Main_Page . You can use it to see what recipes a given item is used for, as well as how to obtain it. Using this, you can easily figure out if you should hold onto an item (You may use it soon, or it's difficult to re-obtain) or sell it.

    You may also want to check out the list of all the levequests at http://ffxiv.gamerescape.com/wiki/Category:Tradecraft_Levequest . The link listed before seems to have a preference for leves where you can turn in the required items up to 3 times. While that DOES give the most xp per leve, it requires you to craft 3 items instead of one per turn in (or 5 instead of 3 in the case of recipes that make 3 per synth), and each turn in gives LESS xp than a standard leve which only requires you to craft a single item. So, it's a trade-off between what you value more: Your leve allowances, or the cost of materials and the time spent gathering them and/or crafting the many items.
    (0)

  2. #2
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Urthdigger View Post
    -snip-
    Pre 2.1 I would have advised the tripple turn-in leves (Charity leves), but with the changes they made boosting the exp for the single turn ins and lowering the reward for turning in HQ's (from +200% to +100%) I personally don't think the tripple turn-ins are worth the hassle anymore unless you have enough gil to just buy the items.

    Tripple turn-ins undeniably still give the most experience points per leve (moreso if you craft every single item yourself) but the thing is that you have to make 3 or 5 items per delivery and those quests consist of 3 deliveries each.
    Yes, you'd need to make 9 or even 15 items per leve to complete one of them, which means the exp you get per item paired with the time you need making these items makes Charity the least practical and least efficient of crafting leves in my opinion.

    I prefer doing the "Ingenuity" Leves, these leves give the most experience per item and they don't give that much less than a Full HQ "Charity" turn in.
    The only (in my opinion very minor) inconvenience they pose is that they require you to travel back and forth between zones to pick up a new quest between turn ins.
    (0)
    Last edited by Shirai; 02-18-2014 at 12:32 AM. Reason: Character limit, and some statement corrections.
    Felis catus