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  1. #21
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TeraRamis View Post
    I'd take a dark knight first, followed by some type of thief class. The last thing the game needs is more casters.
    Well before we get any new Jobs are need new classes firsts.

    Right now 2nd Jobs for current classes are lacking in their cross-skill and lvl 15 required 2nd class right now. I'm not saying DRK will be for one of the current classes but right now we are lacking new classes to serve as new Job's cross-skills and lvl 15 requirement.

    For example, if DRK goes to GLA for 2nd Job as DPS Job it may require a lvl 15 Fencer class before you can unlock DRK for it. (this is only a example but Yoshi-P seems to enjoy using DRK as GLA 2nd Job as a example a lot.)

    On topic:

    I'm still waiting for them to release any info about Musketeer class. Any will do since we have been waiting for it since 1.0 and almost everything is already set for it in the game already from the Class Guild, Musketeer NPCs, Weapon design, Crafter class (Blacksmith makes Musketeer weapons as stated in their lore), and class lore.
    (4)
    Last edited by EdwinLi; 02-17-2014 at 03:21 AM.

  2. #22
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    @Reiryuu i will not restart the same argument i had in the passed month about class, the musketeer will surely come, as first class? no it don't fill a need for the actual game... add another ranged dps will bring nothing to the game than more unbalance between melee and ranged, more bad... what it will be him particularity? using gun?...

    Yoshida have said that before add class they need to fill a role and a need for the game. and now i doubt that musketeer fit in any of this. i wish they work more on the concept and bring us something really different than simply an archer with a gun!

    @EdwinLi: and in the lore it stated too that it a new technologie
    (0)

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by silentwindfr View Post
    @EdwinLi: and in the lore it stated too that it a new technologie
    Not in La Noscea.







    maybe you mean gunblades and gunlances
    (14)
    Last edited by Felis; 02-17-2014 at 04:52 AM.

  4. #24
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Felis View Post
    Not in La Noscea.

    maybe you mean gunblades and gunlances
    Ya I think he is confusing the Musketeer Class with the Gunblade class.

    As of now Musketeer has been part of the game for a long time but the class has remained unreleased when it was originally planned to be a new class in 1.0 like Arcanist.

    Of course earlier design of Arcanist in 1.0 was a staff wielding class instead of a book class.

    Gunblade class, however, we will not see until we get near or into Garlean Empire because the Gunblade Class Guild is in the Garlean Empire.

    On topic of balance the classes:

    A better class to introduce as a balance to the game would be the Melee Mage class planned for FF14 which will help with the issue of DoW 5 classes and the DoM 3 classes we have now as well. It wil basically cover both balance issues of Melee classes and disciple classes we have now.

    Most people currently are looking at Scout class (class going into Theif/Ninja) for a new Melee class but that will go into DoW which will make the DoM and DoW even more unbalanced with 6 DoW classes and still stuck with 3 DoM classes if Scout was to be released.
    (2)
    Last edited by EdwinLi; 02-17-2014 at 06:27 AM.

  5. #25
    Player
    Phaylis's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Sotek View Post
    Actually, they did a double check on that... Arcanist wasn't originally planned for launch, let alone Summoner and Scholar, they were meant to be in 2.1. Musketeer on the other hand, that has never been given a estimate release date, though I expect it to come in a patch at some point. They've said we'd get new Jobs in patches at some point, and the only one (other than second Jobs for all existing Classes) that makes sense is Musketeer, short of Ishgard being in a patch and not an expansion.

    This is not correct. In beta they always intended arcanist to be available at launch. In an interview Yoshi stated that musketeer would be available shortly after launch and that another class would be made available later through a patch, possibly a great sword user, before the next expansion. However the first floors of crystal tower were suppose to be ready at launch and were not. I would say unless they are able to pull a big surprise and drop it in on 2.2 I don't think we will get a new class before the expansion...probably only new jobs.
    (1)

  6. #26
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    They may be having issues creating a unique identity for Musketeer. Because otherwise it is just an Archer with a gun. Creating unique attack animations could also be consuming a large amount of time, thus pushing it back.
    (2)

  7. #27
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90



    control , and fight along side pet, yet we got Dot, wannbe BLM , with a pet attached if u can call that pet
    (1)

  8. #28
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    I'm just thinking about it, what if this "Scout" based class isn't a Damage Dealing class? Like instead of being part of the Disciples of War its a Disciple of the Land or some new Disciple class all together? I don't really see how you can create a new damage dealing class and not call it a DPS, especially for something like a thief. They may be sneaky and allow for special content surrounding the class and maybe some good story additions. Make it to where you can steal from specific hostile NPCs without being detected. If its a primarily damage oriented class how would it not be a DPS?

    Scout based classes on Rift were counter stacking DPS classes. Even if they go down that road, all of the Scout classes are nothing more than DPS classes in the end.

    I can't really see them making a non-damage dealing Disciple of War, and really Thief really doesn't fit in with the Disciples of the Land classes.
    (1)

  9. #29
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by XanderOlivieri View Post
    I'm just thinking about it, what if this "Scout" based class isn't a Damage Dealing class? Like instead of being part of the Disciples of War its a Disciple of the Land or some new Disciple class all together? I don't really see how you can create a new damage dealing class and not call it a DPS, especially for something like a thief.
    In the context that was provided by Yoshi it would be a DPS class with a stealth mechanic to it.
    (2)

  10. #30
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reiryuu View Post
    In the context that was provided by Yoshi it would be a DPS class with a stealth mechanic to it.
    Everyone keeps bringing it up as if its a new Role to play. There are a bunch of other threads that bring this up. Just wanted to put my thoughts out there on the issue of "If its not a DPS role then how would it work?"

    As far from what I remember it was supposedly being coined "Scout Role" rather than DPS Role like its supposed to be and I only just got to thinking on "well if its not DPS then what is it?" Now I'm in the "why bother calling it something its not if its just another DPS role?" I'm still on board the "Musketeers are coming" bandwagon personally. Too much exists in the game already for them to streamline something else. It wasn't removed like the Shepherds one.

    Though what good would Stealth Mechanics be as a DPS? I know Rogue from WoW, but Melee classes already get flanking bonus to damage for attacking from behind. Seems kinds pointless outside of the Disciples of the Land for practical use. Unless they generate less hate with use of their Stealth, they sound more situational than the current DPS standards which could lead to them being used even less if they have more restrictions focused on backstabbing and going invisible. Stealing in general seems more suited as a DotL form of harvesting kinda like Fishing with being random, though its hardly worth being called a harvester class.

    So much wanted hype for it due to a few mentions of it. I'm just overthinking about it I know. Just, feel its better to spew my thoughts out before I try and drown myself in thinking about it more.
    (1)
    Last edited by XanderOlivieri; 02-17-2014 at 01:33 PM.

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