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  1. #31
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Even WoW goes through these phases, where everyone burns through the content they enjoy, and then leaves/hibernates until the next patch. I don't like it, but its the nature of these kinds of games (WoW style MMOs), which revolve around a linear consumeable content ladder. You "beat the game" and then you feel done.

    People saying stuff like "Have you done every FATE and leveled every craft class!?" don't seem to comprehend that people only want to do what they enjoy, and when they run out of that, there's nothing left to keep them in the game. Its like saying "Keep playing FF10 to see how long you can run around in circles without your thumb getting tired! That's infinite content right there!"
    (17)
    Last edited by BlueMage; 02-17-2014 at 08:34 AM.

  2. #32
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    He's right, there's no point leveling chocobos unless you want to solo SB and even then the more ranks you get the less time you can have them summoned so by the time you reach rank 10 you can only have them out for 15 minutes, yes it's that bad. About the other stuff, there's also really no point in future proofing for the expansion when it's very likely they'll add the Echo buff to everything so new players can catch up in just a month after it's released.

    They messed up hard on progression by having just two clear upgrade options and one of them only matters in a dungeon you can only run once a week and already invalidating all pieces of other content. This is a side effect of removing additional stats like Enhancing Healing Potency, Enhances Jump and what not and also relying in just two pieces of content where that relevant gear drops: primals or two weekly locked dungeons, because grinding tomes isn't really content and it's a reward for doing content. Then there's also the fact that we're still missing Skirmish, Hamlet Defense, Chocobo Caravans, Faction Leves, Beastmen Stronghold coffers, NMs, content that was in 1.x and not all necessarily instanced and that offered more variety of sidegrades, sure some of those might not have been that fun but they could have revamped it like they revamped a lot of other stuff.

    I agree there's really so much content that the devs can produce at any given time, but it's discouraging when most of it seems to be focused on just dungeons and primals and there's not enough open world stuff or just different types of content, again as an example Skirmish was a fun timed gauntlet against multiple NMs or Hamlet which brought together crafters and gatherers, you're still killing stuff but they offered varied ways of doing it and a creative team should have no trouble coming up with sometime good right? I'm not saying that dungeons and primals themselves are bad either, just look at Pharos, it's a good dungeon but it just doesn't offer anything that makes you want to do again and again over other dungeons that are shorter and more straight forward and offer the same rewards, because really currently the main purpose of endgame dungeons is grinding for tomes and pocket change, there's nothing else worth getting from them aside from maybe the rare minions or housing materials.

    Doing stuff only for fun is ok, you can find fun in anything but a lot of people like their time being worth something and this is a videogame and mainly an RPG so they'd also like meaningful rewards and a bigger variety of places and ways to obtain them, at least that's just me and sure because it's an RPG that means there will always be an item that's mathematically superior to everything else and in theory should be the hardest to obtain, but having that item locked behind a once a week barrier also leads to people only playing a day or two and once again thinking there's no point in doing stuff, nevermind that they're removing the locks eventually but you can be sure the next tier will also be weekly locked and thus the cycle will repeat.
    (16)

  3. #33
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    theres a difference between content and fillers. why would i want to cap my seals when theres nothing worth trading them for? whats the point of completing hunting logs when you just need to cap for one class to unlock everything for the GC? whats the point of capping your chocobo when you cant even use it effectively anywhere without disrupting your gameplay? whats the point of achievements when you cant even show your titles and get rewarded with useless vanity items that are just limited to crowns and old design crafting equipments? whats the point of leveling every class and crafts when crafts are shafted and content lockouts limiting how fast you can gear your other classes? All of these are not real content. its just fluff. does nothing for you apart from making you spend more time doing menial tasks for no real rewards.

    ive done all these months ago. your friend is right. he just got to this point a little later than i did. and trust me. a lot of other people are starting to experience what ive been experiencing several months before.
    (25)

  4. #34
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    there are a ton of things to do, the problem is, they made everything but dungeon spamming a "i do it for fun" sorta thing. Nothing but running coils and primals has purpose. Achievements lost their purpose because luminaries are the same as quest items. Crafting has no purpose, chocobo just holds you back.. the game gets in its own way.
    (24)

  5. #35
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    *Sighs* It's really sad...
    (10)

  6. #36
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I got near capped i90 gear on my warrior, Currently I'm logging only to do dailies then logging off.

    Duty roulette for parties is about the only thing that will change that.
    (5)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  7. #37
    Player
    Niko_Kishiko's Avatar
    Join Date
    Jan 2012
    Posts
    164
    Character
    Otto Majik
    World
    Mateus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dreamer View Post
    There is a reason we're seeing a lot more sandbox gameplay oriented titles in the pipeline. A constant stream of railroad content is nearly impossible to do, unless you implement massive grinds. You can cheat by using time-gated content (this is the method that FFXIV utilizes; GW2 does partially as well), but it's no substitute for real player-driven content. This is also why roleplayers tend to be the longest subscribers to games like this - they make their own game, so to speak.
    This. They need to add more sandbox elements. I'm not saying give up the themepark completely but it would be nice to have more freedom to make my own adventure instead of playing so much on rails. Maybe add a zone that has no quest hubs, the zone could have random NMs or HNMs spawn or have them spawn during certain weather. Maybe they could allow dueling in the zone and maybe mats that would drop from monsters in the zone that crafters could combine to make new vanity items or something.

    Another thing that could help would be a card game in xiv. They could make it work remotely on the vita too. Maybe you could find rare cards in the world by defeating nms or something.
    (8)

  8. #38
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    You seem pretty upset. Snipped and flagged, really? Nice try, the forum didn't censor that I censored it myself. You're over there stewing when it's not that deep. Should probably avoid making forum posts if you are so easily bothered by anyone with an opposing view. Maybe you should go sort your armoire items to calm your frazzled nerves.

    and to talk about lack of reading comprehension, sad.
    (19)

  9. #39
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Baxter View Post
    okay, but I also said it was boring.
    And it was fun to camp NMs for hours, or wake up at 3 AM to see if it was up just to claim it? Or so many other boring repetitious things in MMOs that we remember with rose-tinted glasses? Christ, life is about repetition, and we all want to escape it, but that's just how it is.
    (3)

  10. #40
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    Telling him to grow up is name calling. Also you call him passive aggressive then drop that last line. But I guess its just the pot calling the kettle black.

    Anyways good for him, he has more or less beat the game, he did the majority of the meat if he wants the salad he can, clearly he does not want the salad and no one is forcing him to. The best comparison I can say is you can play CoD all you want with just one gun, changing your gun to get all the cameos does not necessarily change the experience. To each there own, some people love grinding some people want things to have benefit. .And ps we all do things for benefit, even the most benevolant help others for the feel goods that came with it, so they are just as selfish as everyone else.
    (8)

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