Quote Originally Posted by AlexiaKidd View Post
Well said Dravorok, I am tired of SE catering to Solo Players. If they want to cater to them give them solo specific Jobs like Beastmaster. A Solo Player shouldn't play as a White Mage as a White Mage's role is to heal and buff people. They could allow for you to call your companion to fight alongside yourself and fulfil a role, so if you were a WHM you could gear your Companion as a PLD to tank for you. They could add solo content, Leves would be a good start and maybe something like Campaign from FFXI so they can take part in large scale battles if they choose without grouping up. There are lots of things they could do to cater to solo players while still making a straight up Job system.

Hell at this point I would welcome Job/Sub Job, I thought it was a great system and it worked very well for the most part it provided a lot of flexibility in that you could change your sub to suit the situation. If you were going to solo /DNC, if you wanted straight up DD go /SAM, /WAR and so on there were only a few things that really broke it for the most part (I'm looking at you Utsusemi).

I just do not like where I see this Class/Job hybrid system going as it seems to be going even further against what the Armoury system was designed for but then it is not going far enough in the other direction and is just kind of stuck in the middle not really deciding which way it is going to go. SE needs to decide are they going to go with the Job system with defined roles or the Class system where you create your own as at the minute it is looking like a mish mash of both and neither of which excel.
I dunno if i like the 1 to 1 idea, but i like static jobs or subjobs even less.