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  1. #1
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NefGP View Post
    Too bad he's right.

    http://www.ffxiah.com/player/Bismarck/Hitome

    It was fun just because of the massive scale of it all and the variety of mobs but the reality was splitting 6~10 drops between 40-50 people in the span of 3 hours. Not what most consider fun (though I did).

    Anyways, if I'm able to gear up an alternate character (MNK, in this case) within 2 and a half weeks of playing (currently i85), that might be a sign that a game is lacking content or that I just have an inordinate amount of free time on my hands. But considering upper level EE classes take up a majority of my time rather than a MMO, I'm more prone to say lack of content.

    You can find my main character on lodestone. It is sitting there with absolutely nothing to do. i90 SCH with Allagan book, i90 BLM with no turn 5 weapon or turn 4 pants in 4+ months of clearing turn 5 and 5 months of turn 4, i86 WHM, i86 PLD, i80 BRD, all ex primal accessories, etc. Crafting you say? Everything but one at 50 and no purpose to make anything due to the economy at the moment. It's really weak when I go to spend 825 myth on a piece of gear (two weeks of saving) only to have it instantly replaced due to RNG with no refund available.

    Is it that hard to accept that this game may be lacking in the content department just a little? I guess so if you have people have to defend it so blindly.
    (6)
    Last edited by Hitome; 02-16-2014 at 08:25 AM.

  2. #2
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hitome View Post
    Too bad he's right.

    Not really. Too often people just get all butthurt over XI because the drop rates were bad, and I agree they were horrible, but that doesn't mean the content wasn't necessarily done right. Relic weapons and Sky/Kings were a bit of a mess, but a lot of that had to do with the ridiculous spawn times (1~7 days) and utterly brutal drop rates on stuff like Diorite. Dynamis itself was a lot of fun, and there was no need to be so stringent with the currency and Relic Armor drop rates - particularly when most Relic weapons were only marginally better in performance than the next best option, save for a few things like the Haste from Catastrophe and the low chance of a super crit.

    The simple fact that everything you killed had a chance of dropping loot, and you had to hunt for time extensions AND THERE WERE NO STUPID WEEKLY CAPS made it fun. I actually liked the 3 day lockout because unlike CT or Coil it doesn't force you into a single drop for that week, and it makes it somewhat easier to plan/schedule with your group. I've yet to see a reasonable argument as to why we can't have more content like XI did, with horizontal progression just with better drop rates - especially since it'll be weird having THF in this game with no real need for treasure hunter. Yes THF has other applications as well like hate manipulation, but it's always been a treasure hunter at heart, and in a game where everything is simply handed to you via coffers and and tokens, well it kinda defeats the purpose.


    I don't like to generalize, but a lot of what I see from people here is simply selfish impatience - people who don't want to be bothered to actually work together and enjoy the content itself, working towards those shinies and would rather just have it handed to them for being able to memorize a fixed pattern with no variation and mindlessly spamming 1>2>3 every fight. I am by no means saying XI was perfect, merely that it was on the opposite end of the spectrum of ARR being far too harsh in its rewards vs time spent (at least up until Abyssea anyway). While that made getting those shinies all the more satisfying, it did cause people to burn out in much the same way that people are already burning out on ARR due to lack of content.


    There's a happy middle ground to be found for sure, and the sooner the devs realize that the better.
    (2)

  3. #3
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    While I agree with your post regarding the mechanics of dynamis (bad idea on currency, great idea having every mob have a chance to drop trash/great dungeon mechanic design with time extension), I just have to look at this:

    Quote Originally Posted by NefGP View Post
    The simple fact that everything you killed had a chance of dropping loot, and you had to hunt for time extensions AND THERE WERE NO STUPID WEEKLY CAPS made it fun.
    Wah? I'm pretty sure dynamis locked you out every week. Yes, you could obtain multiple pieces of loot in dynamis in some unlikely events, but you can do that in coil right now as well.
    (0)