Quote Originally Posted by Illy View Post
Honestly they need to just get rid of the armory system. While on it's own it seems like a decent(if still broken) system when the jobs get added to the mix it will cause massive confusion.

For example the OP mentions how this means there will be no THF now. And while one can come up with a million ways SE COULD make a THF in the game it doesn't mean the current system will. Why? Well under the current armory system a dagger is not a dagger it's a sword hence why it learns all the same things a sword does. So it's not it's own weapon despite it really being it's own weapon. See what I'm getting at here? They COULD add THF in but it will be very confusing for because the how why it works won't make sense.

On top of the having to designate certain weapons of certain types to certain jobs makes no sense. For example. in FFXI WHM, BLM, and SMN all used a staff as a primary weapon. But with 1 weapon = 1 job how is that gonna work? It would be so much easier to do what XI did and have the jobs that could used it listed on the weapon and not locked to a single job. It makes no sense. One could argue they could add a new kind of staff for those other jobs but why? That causes even more confusion as there are now 2 different types for no real reason other then to convolute the system.

Granted we have heard very little about the job system but the little we have heard of it isn't very promising. This is something they CANNOT screw up and while the new system might not be a total screw up it's not looking like what players wanted.
Here is why I refute these assertions that the current system can't allow for thief (or any other job role for that matter). There is no law or rule that a thief has to use a dagger. None. SE has two options here as far as I see it to accomplish implementation of the THF job role in the game.

1. They add more job options later to the current classes. Their current thinking is 1 job for 1 class. But what does that mean really? For now? To start? Or maybe they really mean that they only want 1 job per class ever. They could change their mind later, in any case.

2. They can add more classes to the game later, one of which could be given a job to unlock named Thief. That class could use another weapon entirely, or a cousin to the dagger. There are plenty of them out there. In fact, the name of the weapon hardly matters. It could be called a doodad or a widget. The name is pretty irrelevant. Whatever it is called, it will be a completely unique weapon specific to the class that unlocks the THF job role. We already see this in game. THM and CON both use staves of some sort. However, on CON they are called radials. When you get down to the base of it, these are both staves. Long, blunt weapons that are held in a two-handed fashion. But in the games eyes, they are different from one another and exclusive to their classes. There is no reason why this could not be done for the dagger too. Like I've mentioned previously, they could introduce a weapon like the kukri, or the shiv, etc. The class that unlocks the hypothetical THF job role could easily use a weapon like this.

I'd like to hear a single logical argument as to why this is not a possibility that SE could use in the future.