Sadly after all my time playing MMOs I have only really seen 3 kinds of bosses... The hard hitting but quick to kill, the weak hitting but 1-2 hour battles and the mix of the first two.

But my question is if you could have a boss of any kind you wanted what would it be? SE has a great opertunity to really give the game a some personality of it's own. A chance to really wow us and give us something to look forward to discovering as well as something to return to simply of the epic moments. But I think they need some good ideas as to what we would like to see.

Would you want a boss in which you have to interact with the environment and use tools to kill it, such as destroying energy sources or knocking objects onto it before destroying it.

Or maybe a monster that after taking enough damage breaks down into smaller pieces, and you have to kill the smaller parts before they merge together again, or else you have to fight the big boss again.

Or even a monster that is so big that you have to kill it section by section. Killing its feet before having to climb higher in some tower to reach another section of the boss to be destroyed (A boss a whole dungeon long!?)

With the implementation of dungeons and bosses just around the corner I think it is a great time to ask, if you were in charge of basic boss ideas what would you like to see?