you realize you just compared a single player action RPG to a MMO right? just making sure...Everyone knows this is why most of the Zelda games flopped so hard. I mean, what were they thinking, only giving you basic attacks for your sword...
Adding auto-attack is a step backwards for the game. All it does it remove control from the player. I haven't had to spam basic attacks since I was PL10. Actually, let me emphasis this so that people might actually read it:
If you're doing nothing but spamming basic attacks, you're simply failing at combat in this game. This is not, nor has it ever been, a valid excuse/reason to wedge auto-attack into the game.
People simply want the same old system they're used to (FFXI, WoW) instead of getting used to something new.
P.S
While this system would actually be doable in a single player setting, this was a horrible idea for MMO scene.
This is the part of the bigger picture of what's wrong with the MMO genre right now. MMORPGs are not special little cookies - they SHOULD be held to the same standards as other genres. Sure, latency makes true real-time combat difficult, but you CAN make the combat system fun and dynamic - City of Heroes is a prime example of this. Zelda's combat system isn't too far fetched for a MMO, actually - DDO comes rather close to, actually (they use some timing tricks to make it seem less turn based than it actually is, but it works quite well).
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