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  1. #31
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ruri View Post
    I remember fighting mobs and they hit me while I hit them 6-7 times. Even with auto-attack I think we will be overpowering enemies unless they change their attack speed as well.
    that might be but still this makes it much easier for them to tweak things. And its all about balance, if a mob hits hard as hell, is not that much of a prob if its a bit slower, just like 2 handed vs 1 handed weapons i think.

    But as you said. Changes need to be made in every corner of the game. I think that is one of the most demanding things SE is working on. The balancing issues they had, they will be haveing with the new upcoming system etc. etc.
    But im staying positive for now. SE has to prove me wrong first i hope they don't screw it up big time.

    Changing the speed might be easier in a system with autoattack as well i think.
    (1)

  2. #32
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Bled View Post
    Communication beats improvising even in the most skilled parties, as you said you mainly use voice chat well for some of us who still use macro command phrases and type the current system is difficult. AA makes communication easier (maybe not perfect) but the current system inhibits communication far too much.

    I do need to macro commands more in FF XIV i agree with u there.
    ya know with a game that needs a high end computer to run it i don't think $5 for a mic to be able to efficiently communicate is so hard. when we party in my ls you do not have to have a mic, but you do need to get into skype or ventrillo so you can hear what is being said. if you cannot get a free program to be able to communicate more efficiently you can't blame it on 1,1,1. all this will do is lead to more down time which you want to be able to type, but it will lead to a less engaging battle system.
    (0)


    http://crystalknights.guildwork.com/

  3. #33
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    If this game had 4 on pretty every review with auto attack for me that 4 will grow to 7.
    (1)

  4. #34
    Player

    Join Date
    Mar 2011
    Posts
    837
    I just hope there will be something to do besides "wait for auto-attack to fill your TP bar."
    (0)

  5. #35
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    I don't know if it's been suggested already or not, but to fix people's concerns with Auto Attack, could they leave in a couple of basic attacks too? Something to help us build TP faster than just watching the screen and waiting for our TP to fill up? For example, On PGL AA could take the place of Heavy and Light strike, but they could leave in Pummel and Flurry with cool downs like the rest of the abilities. Then you could space out your AA with a Pummel and Flurry when you are trying to max out your TP gauge.
    (2)

  6. #36
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Vahzl View Post
    Immersion is fine, but too much and it gets very obtrusive.
    This is the one thing I totally agree with in this discussion!

    R
    (0)

  7. #37
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    I like to look at the current battle system allot like the legend of zelda+ system. Think about all that time your battling with Link pressing the A button, and if you stop to type something to someone to form some kind of strategy, you would get beaten to death(not that there is a keyboard in zelda, but as an example). Because of that factor, zelda could never have a communication system, AND have a battle system filled with only pressing the A button. The 2 variables, communication, and slash and bash spamming, can not work in the same equation. There for, we now must have AA, or some other form system that can still perform functionality amongst 2 most important features in a battle system.
    (0)

  8. #38
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Petori View Post
    Ok I admit it, I only spam 1,1,1,1,1,2,3,9,1,1,1,2,1,1,1,4,1,1,1,1,1,9,6,1,1,1,1,1 oh wait that's still spamming 1. Besides how is one failing at combat if one kills them mobs?

    And your Zelda comparing fails. Zelda is action-adventure game and FFXIV is MMORPG. See the difference?
    mmorpg has nothing to do with whether you have AA or not. rpgs havent needed AA just because EQ decided to do AA way back in the day doesnt mean every massively multiplayer game needs to use a system of automated attacks. If they ever create a Secret of mana online, or Zelda online it can do very well. role playing game doesnt mean real time strategy game.

    Now, AA isnt the end of the world, but it aint really changing anything in and of itself, if you were playing the game spamming 1 button, you will probably be falling asleep in battle now. because you will have nothing to do at all. The changes they make to make battle more entertaining wont be around AA, because AA is not entertaining.

    The only thing of value anyone gets out of AA is a few more seconds to type, maybe, i say a few seconds because to be honest you really didnt need to be hitting 1 on most classes all that often. you will be hitting tp attacks just as much or more, and special abilities. and if you are ranged you will be manually inputing anyhow. Write a basic attack macro for yourself if you really press 1 no less than 3 times in a row at a time.
    (2)

  9. #39
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SydeBeheln View Post
    I like to look at the current battle system allot like the legend of zelda+ system. Think about all that time your battling with Link pressing the A button, and if you stop to type something to someone to form some kind of strategy, you would get beaten to death(not that there is a keyboard in zelda, but as an example). Because of that factor, zelda could never have a communication system, AND have a battle system filled with only pressing the A button. The 2 variables, communication, and slash and bash spamming, can not work in the same equation. There for, we now must have AA, or some other form system that can still perform functionality amongst 2 most important features in a battle system.
    You will need to use macros, shortcuts, and enemy signs and such to be able to communicate as long as thier isnt voice option. even for FFXI it was essentially that. most talking occured inbetween or outside battle, or some one stopped doing stuff for awhile to tell every one else what to do. people are going to be playing this on ps3 in theory, ill tell you right now, going from controller to KB, is not instant. Even in WoW voice is primarily used for communication in battle. AA wont save you.
    (0)

  10. #40
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Physic View Post
    mmorpg has nothing to do with whether you have AA or not.
    Wasn't really my point. Point was that Zelda and FFXIV are very different games so comparing them serves no point.
    (2)

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