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  1. #1
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mazerat View Post
    I think either of those systems would be a huge improvement over the current--every piece of loot has an equal drop chance--system.
    Assuming a normal setup of 2 tanks, 2 healers, and 4 dps the 25/25/20/10/10/10 is horrendously skewed towards gearing tanks and healers. The chart below shows the best-case (no competition) and worst-case (rolling against 1 other for tank/heals, against 3 others for dps) for each roll. I don't know if it is possible to get it perfectly even across all classes in the average-case, but the way it is done now is simple and relatively close.

    ..................Tank/Healer....Caster............Other
    Current:......(16.6, 8.8)......(16.6, 4.1)......(16.6, 4.1)
    Proposed:....(25, 12.5).......(20, 5)...........(10, 2.5)
    (0)

  2. #2
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by dejavutwo View Post
    Assuming a normal setup of 2 tanks, 2 healers, and 4 dps the 25/25/20/10/10/10 is horrendously skewed towards gearing tanks and healers.
    This is true, but the way I look at it, an undergeared tank or healer is more likely to wipe a party than an undergeared DPS.
    (0)