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  1. #1
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    Quote Originally Posted by Rydin View Post
    Jobs/class roles wont recapture some FF feeling.. in fact, many FF numbered titles had no job system at all....

    FFVI had only Blue Mage and kind of thief.... Even Celes, the black Mage had cures and could use a sword and heavy armor with the best of them... (See: Ultima Sword and Ragnarok with Genji Gloves)

    FFVII had no Jobs... With materia, anyone could be anything (And this is considered by many to be the Archetype)

    FFVIII had Quistis the Blue Mage... who really wasn't even very useful and thats it... GFs and junctioning gave everyone a chance to be what they wanted to be.. even the stats were open ended

    in FFX (Another huge hit) only Blue Magic and Summoning were exclusive to a particular person... A little Sphere grid manipulation and everyone could do everything.... Hell, Yuna could take 99,999 from almost any foe in the game if she made it all the way through the grid

    FFXII was open ended and didn't have classes, Balthier was a thief in the story but not in his battle role

    FFIX had very specific Jobs... and just so happens to be the lowest selling numbered console FF (We don't count X-2) since SNES when the series had yet to really blow up

    these games had open ended play styles where any character could be almost anything in battle....

    I'm not knocking the Job system, just explaining why, when I think of FF, I don't think of jobs and white or Black mages....
    No Samurai or Paladin....

    FF is story driven... plain and simple
    none of which were online thats why they worked
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  2. #2
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    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
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    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    FF series for me is the following:
    • A small band of heroes in an epic battle against a global threat
    • Chocobos, Moogles, Airships and Cid
    • Job system (of sorts) and growth in abilities as you progress.
    • Quality visuals and top-notch art design.
    • Iconic magic and cataclysmic summoning spells.
    • An original world to explore
    • Staple enemies such as Behemoths, Tonberries, Cactuars, etc..
    • Innovative party battle design with flashy attacks.
    • A dignified and refined approach to art and story direction. (light on violence, sexual content etc..)

    These are the bare minimum requirements to make a FF game. If FFXIV can get this right, it should do fine.

    Yea... i can definitely respect that...
    My point about the Job system is that defined roles wont instantly add the FF feeling... because there are definitely games that had the feeling but didn't really have defined classes
    As far as your list.. I think you forgot Biggs and Wedge... haha

    Quote Originally Posted by danny52844 View Post
    none of which were online thats why they worked
    No... I agree, Jobs are needed and I look forward to them.... My point is that it wont provide instant FF nostalgia like people think....
    People were complaining "You can't have a final fantasy game without WHM or BLM"
    So the Jobs will be named using traditional final fantasy names....
    What's in a name?
    Why do people on this forum get so anal about what stuff is called?
    there is a long ongoing discussion about calling the new attachment system "Materia"
    Instead of White Mage they could call it "Sissy Foo Healer..." what does that change?
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