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  1. #21
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sotek View Post
    Currently, I have a hunch Diabolos will be the boss for Amdapori Township. One might expect a fungal boss, but that's only the exterior of the place, there were also shots of a dark indoor (underground?) section.

    They said we'd be uncovering the great evil that destroyed the Amdapori civilization, and the Amdapori themselves were said to use reality bending magicks. Diabolos is, well, evil looking, and is typically associated with magic such as Demi. Just a hunch, but yeah, I wouldn't get my hopes up for Diabolos as a Primal.
    He was a summon in FFXI so i do believe he will be in this that idea u have would be cool.
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  2. #22
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Radacci View Post
    Diablos egi = a bat, that looks like Diablos head.
    Or just a red/black Garuda-Egi, with Diablos mask/wings.

    Uhm, i'd wish we could fight him, in the Void...
    The instance is a bit like BCoB.
    You walk around on platforms, hovering in the void.
    But with black-purple flames, erupting from the abyss, below
    (something like this)
    that would be cool.
    (0)

  3. #23
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by XanderOlivieri View Post
    I see Diabolos being some big Voidsent demon rather than a Primal. Similar to how Siren isn't a Primal, but rather a very powerful monster. I think it be cool to have him but I don't remember if there is a darkness element which he'd be perfect for. If not then I kinda just see him as some super demon to face off against in an environment like Tam-Tara or Haukke Manor Extreme.
    If i couldn't summon him i would never want to fight him it would disappoint me that they wasted a great summon. i do believe again that he will be a summon since he was a summon in FF11.
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  4. #24
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Get use to the disappointment, we saw concept art of Siren and Fenrir over a year ago and in 2.0 Siren was relegated to being a boss of a Light House. Chances are Fenrir will simply be a boss as well. Wouldn't be surprised if Diabolos is relegated to boss duties, after all we're not going to see tons of Egi summons with the current armoury/abilities system. As it stands there will be a Leviathan Egi, Ramuh Egi, and possibly Shiva Egi coming from the Primals of the Beast tribes. But these Egis will not appear until there's either a level cap raise or more abilities are added to every class because the number of abilities for each class/job is staying consistent...no special treatment. Ultimately don't be surprised if Fenrir and Diabolos are not Primals or Elder Primals and are relegated to sub-roles being stuck in a Dungeon that will eventually be replaced with one better simply because of the number of new tomestones obtained when newer and or hard modes of dungeons are added.
    (0)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  5. #25
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NoloeTazier View Post
    But these Egis will not appear until there's either a level cap raise or more abilities are added to every class because the number of abilities for each class/job is staying consistent...no special treatment.
    From knowledge, not "or". "And". Level Cap raise AND new skills for all classes is what I believe they said. Would need a level cap raise to have it make sense in terms of progression, and all Jobs would need the same amount of new skills.

    New EGI, though believed to be set in stone, don't really have any clearly defined "Yes"s from the developers. I do want Leviathan EGI though.
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