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  1. #121
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Not gonna read through all this spew but i would like to point out a few things..

    1. They could, in the future, have one class unlock multiple jobs.
    2. They publicly stated they are moving some abilities to different classes. i.e. Steal could move to GLD.
    3. They are not forcing you to use the Job System and therefor you can use Your Custom Classes At any time
    4. Your preconceived notions of what job uses what weapon hold no weight as any job can use a multitude of weapons that your not even thinking about.
    5. I agree that 1 job to 1 class is lame, but dont knock it til you tried it.
    (0)

  2. #122
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    LOL IDEA TIME


    And it comes right from Final Fantasy Tactics.


    Once you hit Rank 50 on a Weapon Class.

    Gladiator:

    You can buy a Class Trait with Guild Points.

    Gladiator: Use: Swords

    Now you go play lancer.

    Lancer:

    You get lancer to rank 30 and unlock Dragoon.

    Lancer: Dragoon.

    You get enough AP to equip "Use: Swords"

    Lancer: Dragoon: Use: Swords

    Now Dragoon can equip Swords but is still considered a Lancer Dragoon.

    Oh hey now they can equip shields too if they have "Use: Shields" from Sentinal.

    For all other intents and purposes you play the Class like it was designed, but you get the illusion of using the weapon you want.

    Oh Hey.

    Conjurer: White Mage: Use: Swords

    I'm a Redmage now. lol.


    I think I just snapped.
    (1)
    Last edited by Cairdeas; 06-18-2011 at 05:06 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #123
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Cairdeas View Post
    LOL IDEA TIME


    And it comes right from Final Fantasy Tactics.

    <snip>
    Not that this is a bad idea, per se, but I have to wonder why you're so hell-bent on using a weapon with a certain job, even if it doesn't change anything else at all?

    Also, it's "intents and purposes" >_>
    (0)

  4. #124
    Player
    nintendo414's Avatar
    Join Date
    Jun 2011
    Location
    Ul-Dah
    Posts
    33
    Character
    Anthonee E'enohtna
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I'm new to these forums to the point of just finding out you don't need to have the game to be on the forums. Anyway, despite me just registering I have been on these forums for months reading watching paying attention because although I can't play right now (all I got is a low end laptop waiting for ps3) I want to play this game and would love to play now if I could. OP, I have read and usually agree with your posts. Despite what was recently said on another forum, I remember that yoshida stated that the job system was basically a play style. In this reasoning it would not make sense to have only one playstyle (job) to each class (weapon) it would take away from the main idea of the job system in the first place. I do disagree that we should scrap the armoury system as honestly this is what attracts me so much to this game and the fact that it isn't trying to be wow or xi or any other crap. The armoury system is a unique concept that doesn't constrict a person into one way of playing or the usual (oh, warrior sounds cool......crap this is less cool than I though should of been a pug but I still like my character OH THE DRAMA)lol. Anyway sorry for this post but I just thought I should put in a word from an outsider. P.S stop trolling zenaku lol
    (0)
    Last edited by nintendo414; 06-18-2011 at 05:10 AM. Reason: forgot some words

  5. #125
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Cairdeas View Post
    LOL IDEA TIME
    Or maybe using those useless marks piling up?
    (0)

  6. #126
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Because appearances matter to me. And I don't like using certain weapons even though I like playing certain jobs. I don't play jobs to use specific weapons, I play jobs because I like the skills they use.

    Skills shouldn't determine weapons unless those skills are specific to the weapon itself (IE Arrow Shot, Can't shoot arrows with a lance.)

    I played War/Ranger and mained use Bow in FFXI, I did more damage with the bow then my axe, I had fun doing it.
    I Played White Mage/Paladin with a Shield and Hammer in XI and tanked in Bones and in some Kazham parties. Had fun doing it. I always think outside of the box when it comes to character development, especially in FF's. I prefer having lots of choices over having none.


    Quote Originally Posted by Petori View Post
    Or maybe using those useless marks piling up?
    Thats what I meant sorry. XD.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #127
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,028
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    I think this might be an issue of perception; Don't get me wrong, I'm not going to pull the old "Don't be so emo until you try it!" BS you usually see around here - but I don't think this will be as game altering as you're fearing. All in all, I think it is a matter of point of view.

    The dev team has set a stage that Jobs will be a strategic choice, not a lifestyle. It sounds like we won't be bound to, to follow your example, Paladin, unless you're taking part in a full-party strategy that requires a devoted "Nothing but VIT and MND" curetank for the duration of the fight.

    In such scenarios, why /would/ you equip, say, a polearm? If you saw a PLD running around in Dynamis with a polearm they'd disappear from your shell before the first set of statues was down.

    That said, once your strategy is over and you're back to doing your own thing - you don't need the "Job" anymore, you can go back to fully customizing a class just like you use to; So throw on that LNC, cover it in GLA/MRD/PGL abilities and have the hell at the world.

    I foresee skilling up in levequests as a class based initiative where all you need is enough people for links and you can plow through it with your custom classes. From their letters, it sounds like jobs will be for endgame content, hence why they don't need to be leveled up.

    To this end, the situations you're suggesting we might be "locked" to one weapon are probably situations where you wouldn't WANT another one. I'd just be careful not to over-react, is all. I tend to do the same where big game-changers are close. (WHAT!? LEVEL 99!? I WILL NOT LIVE IN A WORLD WHERE AEGIS IS NOT KING! /ragequitFFXIonlytofindoutyouget50k/hinabysseafourmonthslater)
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  8. #128
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    62
    Honestly they need to just get rid of the armory system. While on it's own it seems like a decent(if still broken) system when the jobs get added to the mix it will cause massive confusion.

    For example the OP mentions how this means there will be no THF now. And while one can come up with a million ways SE COULD make a THF in the game it doesn't mean the current system will. Why? Well under the current armory system a dagger is not a dagger it's a sword hence why it learns all the same things a sword does. So it's not it's own weapon despite it really being it's own weapon. See what I'm getting at here? They COULD add THF in but it will be very confusing for because the how why it works won't make sense.

    On top of the having to designate certain weapons of certain types to certain jobs makes no sense. For example. in FFXI WHM, BLM, and SMN all used a staff as a primary weapon. But with 1 weapon = 1 job how is that gonna work? It would be so much easier to do what XI did and have the jobs that could used it listed on the weapon and not locked to a single job. It makes no sense. One could argue they could add a new kind of staff for those other jobs but why? That causes even more confusion as there are now 2 different types for no real reason other then to convolute the system.

    Granted we have heard very little about the job system but the little we have heard of it isn't very promising. This is something they CANNOT screw up and while the new system might not be a total screw up it's not looking like what players wanted.
    (0)
    Don't make me angry or I shall cut down all the trees and laugh as you can't breath!!!

  9. #129
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Illy View Post
    Honestly they need to just get rid of the armory system. While on it's own it seems like a decent(if still broken) system when the jobs get added to the mix it will cause massive confusion.

    For example the OP mentions how this means there will be no THF now. And while one can come up with a million ways SE COULD make a THF in the game it doesn't mean the current system will. Why? Well under the current armory system a dagger is not a dagger it's a sword hence why it learns all the same things a sword does. So it's not it's own weapon despite it really being it's own weapon. See what I'm getting at here? They COULD add THF in but it will be very confusing for because the how why it works won't make sense.

    On top of the having to designate certain weapons of certain types to certain jobs makes no sense. For example. in FFXI WHM, BLM, and SMN all used a staff as a primary weapon. But with 1 weapon = 1 job how is that gonna work? It would be so much easier to do what XI did and have the jobs that could used it listed on the weapon and not locked to a single job. It makes no sense. One could argue they could add a new kind of staff for those other jobs but why? That causes even more confusion as there are now 2 different types for no real reason other then to convolute the system.

    Granted we have heard very little about the job system but the little we have heard of it isn't very promising. This is something they CANNOT screw up and while the new system might not be a total screw up it's not looking like what players wanted.
    Here is why I refute these assertions that the current system can't allow for thief (or any other job role for that matter). There is no law or rule that a thief has to use a dagger. None. SE has two options here as far as I see it to accomplish implementation of the THF job role in the game.

    1. They add more job options later to the current classes. Their current thinking is 1 job for 1 class. But what does that mean really? For now? To start? Or maybe they really mean that they only want 1 job per class ever. They could change their mind later, in any case.

    2. They can add more classes to the game later, one of which could be given a job to unlock named Thief. That class could use another weapon entirely, or a cousin to the dagger. There are plenty of them out there. In fact, the name of the weapon hardly matters. It could be called a doodad or a widget. The name is pretty irrelevant. Whatever it is called, it will be a completely unique weapon specific to the class that unlocks the THF job role. We already see this in game. THM and CON both use staves of some sort. However, on CON they are called radials. When you get down to the base of it, these are both staves. Long, blunt weapons that are held in a two-handed fashion. But in the games eyes, they are different from one another and exclusive to their classes. There is no reason why this could not be done for the dagger too. Like I've mentioned previously, they could introduce a weapon like the kukri, or the shiv, etc. The class that unlocks the hypothetical THF job role could easily use a weapon like this.

    I'd like to hear a single logical argument as to why this is not a possibility that SE could use in the future.

  10. #130
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Ok I'll give it a go:

    1) Multiple jobs per class will probably not ever happen if SE are smart, why? Ok say 2 years down the line after the level cap has been increased to 75 or something they decide to add RDM onto Sword User (GLA). Well we already know that Jobs do not have there own Levels and are tied to the Level of the class that unlocks them. What this means is that if you had already got to Level 75 on your GLA then you would already have a 75 PLD and RDM. That is why I believe they will never have multiple Jobs per Class.

    2) Now adding a new weapon class is an option I believe they would have to look at everytime they wanted to add a new Job. So yes that is the most likely to happen, if they add DRK for example they could add a War Scythe weapon class and then that would unlock the DRK job.

    The problems I have are that the whole Weapon Specialisation system was based on an idea that is no longer present in the game and all it is doing is causing unnecessary restriction. Having your weapon define your class was a good idea for the original system but that is no longer present and now it feels like they are trying to shoehorn things around it when it would be better long term to just drop it and rebuild. The devs are obviously ready to make huge changes to get FFXIV back on track, new battle system and even word on a full redesign on the maps. Well if they can go that far then they might as well have put in a proper Job system and not place it on top of the current system.

    Jobs should be Jobs not weapon specialisations and they should, just like in FFXI be able to use a variety of weapons each. Being limited to a certain weapon class as we are is boring. With the current system I know my DRK will not be able to use a G.Axe, G.Sword and Scythe. They will be limited to just one and that's not good, even FFXI's Job System was far superior to this in that regard so I hope this is just a small oversight that will be addressed.
    (1)

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