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  1. #21
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Arcaloid View Post
    Yoshi P doesn't (want to) understand the real issue here. If the game can check player position against AOE on client side (like most MMORPG if not all), people will be fine even with 200-300 ping. But that will be a massive job to do.
    You mean players. The real issue is what happens in between you (player) and the datacenter - It's been confirmed a long time now the problem as of late has been certain hosts such as Sky, Level3.net and Tata. SE already adjusted the PR from 0.3 to 0.1 which means any ping 150 or higher won't really suffer any issues, unless of course you go through level3.net or such to reach the datacenters.

    Quote Originally Posted by Doki View Post
    Even on SUCCESSFUL Titan EX runs, every time Titan does his sumo stomp, on my client everyone is knocked back over the edge and then runs across mid air.
    This has absolutely zero to do with Latency. That's just the knockback design of this game because when people get knocked back in FFXI for example they'll "stutter" if they're about to go over an edge or something on someone else's client.

    OR ISP problem.
    Except it is a known ISP problem. Hence why people are blowing up trying to get Tata/Level3 and Sky to fix their problems. Some JP players have issues too but we already know the main problems is what happens in between.

    Quote Originally Posted by Chichicha View Post
    People who keeps saying it's not the lag issue or anything, do you ever understand that :
    Servers is in your country, but those people who are suffering are not in your country?
    Except people from Southern California have stated they have unplayable lag, I'm pretty DAMN SURE that's in United States of America, which is closer to the NA/EU Datacenter than SEA. Know the culprit for that? Tata communications - the ISP/route in between them and the datacenters, Not Square Enix.

    Or am I wrong?
    (1)
    Last edited by Tupsi; 02-12-2014 at 11:08 PM.

  2. #22
    Player
    Belzeboss9's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Manwe Sulimo
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Yoshida-san place a server/datacenter in South America pls
    (0)

  3. #23
    Player
    Mordermi's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Mordermi Auditore
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nijinsky View Post
    I'm on a 75mb connection in the UK and i ge this a lot. Was never a problem in swtor. Dont get me wrong i think this game is great but if there is one downside its pot luck if i get out of an AoE, sometimes I get about .5 of a second to respond!
    I'm not saying that lag isn't an issue, and I'm not saying that it is. I'd just like to point out that bandwidth =/= latency. Lack of bandwidth is very rarely the cause of lag. It is latency that is the issue. You can have a gigabit Internet connection, but have crap latency due to bad routing, and still lag.
    (1)

  4. #24
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Not a complete solution, but leatrix latency fix might mitigate some of the issues
    (1)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  5. #25
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Shioban View Post
    #1 Most important thing : LOTS OF PEOPLE HAVE RUBBISH INTERNET CONNECTIONS. This is a fact.
    Almost always, its the fault between the persons computer and the nodes and hops between them and the server they're playing on.
    You can look at the Tech Support forums and see the large amount of ppl that have worked with their ISPs and confirmed that the issues are with T1 companies going into Montreal.

    - Level 3
    - Cogent

    Most affected by Level 3 get Packet loss starting on Level 3 nodes which are directly causing loss at the Destination aka XIV server.

    Verizon has been bombarded with tickets, verified their lines are not the cause. Which is backed by user traces as well.

    The issue is with Level 3 or Ormuco. Whether it be a Level 3 equipment/routing issue or packets are intentionally being dropped due to bandwidth caps. Idk, SE will not respond and Ormuco is their so called provider.

    This isn't a single ISP or a few ppl. We have been dealing with all this since 12/24/13, prior to this we had zero issues. 12/24/13 is when SE changed the polling rate on stances.

    I can VPN all the way to Arizona to bypass Level 3's backbone and get no packet loss. 3,000 miles.

    This is just becoming a broken record at this point. I am 300 miles from the server, 12 hops, with only 3 companies involved Verizon <> Level 3 <> Ormuco.
    (17)

  6. #26
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Massterchef View Post
    I'm asking the people lagging to provide evidence that it is indeed the servers and not their connection, shouldn't be much of an issue.
    I don't have a video about what I'm going to explain (if someone has, please, post it), but I'm pretty sure that with the following example you'll undertand that the server does crazy things sometimes.

    There's times where an enemy/boss does a push ability (Demon Wall, Titan) and it doesn't go off until some seconds after it has been casted. How can you see that it wasn't just lag on your side? You get pushed to the direction that you were facing at the moment, not when it was actually casted/being casted. I've seen this happening a lot in Titan (landslide), and it's not just a client side effect as, if you were being pushed right you would have died. However, the server lagging saved you pushing you to another direction (as in 90º or more) to the one that the boss was facing. It happens the other way around too (the server going crazy and hitting you when you were out 2 seconds before), and that's when people die.
    (1)

  7. #27
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Yshnal View Post
    snip
    Getting punted a few seconds after the cast bar has completed is only a problem with Demon Wall, not Titan. Not to mention a video is not a good indicator of the quality of someones ISP.
    (0)

  8. #28
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lumiin View Post
    I hate when people say it's always the player or the player's ISP fault. It's a lot of people here that have been playing different MMOs for years and they have never had any issue until now. On a game where your position is checked by the server once every 0.3 seconds. ._. I don't know why they decided that was a good idea for a game that relies heavily on dodging.
    So first off, only areas that relies heavily on dodging are instances and those have 0.1 sec updates, they changed this a few months back to make it easier for those with poorer connections.

    Second, there are 2 big differences in many MMO and FFXIV, and that is server side vs client side checks. many stay with client side, which are much easier to manipulate. XIV uses server side, which are very hard to manipulate checks, but are more susceptible to lag issues. other MMO's use them too, they just have less reliance on moving out of hard hitting AOE.

    Finally, the I never lag on other MMO but I do in FFXIV, it cant be my ISP is a bunch of crap. The servers are not in the same place, and thus your ISP routs your data a different path, over different nodes and thus lag on one path may be present while it may not be on another. ISPs sometimes change the paths they send, or patches to the game change the data so it gets flagged as peer to peer for a bit adding lag. in these situations you and SE can contact your ISP and get things resolved, but it takes time, and there is no guarantee your ISP will admit to the problem on their end, or if/how long it may take for them to fix said issue. sometimes the issue is a node they route through that isnt in their control and they need the other company to fix it or change the path they send data. most times they wait for the other people to do the work.
    (2)

  9. #29
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Jaykos View Post
    ■Area Attacks and Latency Issues■ Producer and director Yoshi-P here. Thank you for all of your feedback on latency issues and the evasion of enemy attacks. As we continue working to address these issues in time for phase 4 and release, I'd like to inform you all of the current situation.
    Why use a quote from over 6 months ago, are you trying to deliberately mislead?

    Also, that was from the beta days so you're in breach of the NDA rules which forbids posting of comments made in beta forums even once the beta is over .. so I hope SE ban you from any future NDA-protected content.
    (4)

  10. #30
    Player
    Melithea's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    235
    Character
    Melithea Tinvelle
    World
    Ultros
    Main Class
    Conjurer Lv 60
    My ping to Ultros is consistently 30-32ms and I still have enormous issues with getting hit by AOEs I was visually clear of. Convince me that my ISP is the problem.
    (5)

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