Quote Originally Posted by CHunterX View Post
Enemies play by different rules than players, which is piss poor design. Enemy actions are calculated before animation, whereas player actions are calculated after animation.

This is why you can hit Holmgang or Hallowed Ground, die, and have the skills go on cooldown. It's pure nonsense.
The strange thing is, after a short period of time you learn to compensate.
Same as we did with the abilities from the primals.
Same as we did for dodging AoEs during battles.

You learn the timing and you compensate for that. The extra time on Holmgang and Hallowed Ground are completely intentional.