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  1. #1
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by CHunterX View Post
    Enemies play by different rules than players, which is piss poor design. Enemy actions are calculated before animation, whereas player actions are calculated after animation.
    We follow the same rules. When the action finishes executing (cast bar, or if instant, as soon as it's pressed), targets are determined. This is the same for everyone.

    -If a warrior uses Overpower (animation starts), and a mob is in front of him, even if that mob gets knocked away by Fluid Aura/gets far away from him for whatever reason, Overpower was already executed, and thus the mob will be hit.
    -If a Paladin casts Spirits Within and the mob runs away after he pressed it and the animation already started, they're still going to be hit. They were determined as a target and thus it will happen.
    -If a BLM casts Fire II and the cast bar ends (finishes, disappears)... even if one of the mobs in the aoe moves away, they still get hit. They were in the AoE when it finished casting, and thus, they get hit.
    -If Titan casts Weight of the Land and you're in the circle when his cast bar ends, it doesn't matter where you go, you're getting hit. You got determined as a target.
    -Here's one going the other way. Titan casts Landslide, and his cast bar finishes. You were standing outside of the line AoE, and thus weren't determined as a target. You can now walk INTO the line after his cast bar finished, and you still won't be hit. You're not a target. The same thing goes for Weight of the Land, or any other boss.

    This is why you can hit Holmgang or Hallowed Ground, die, and have the skills go on cooldown. It's pure nonsense.
    You die because these skills have an animation before the actual status buff is applied. This is no different than skills like Overpower, where the damage is not actually applied until after the animation executes. You can say the same about Titan; if he finishes casting Landslide (the bar disappears) and you're in the AoE, but you kill him before his fist rams into the ground, then you won't get hit by Landslide, because he has an animation delay. Titan can be just as angry if he finishes casting Landslide while you're in the AoE, but he has to wait on his animation delay to finish before you actually take the damage and get knocked off.

    We all follow the same rules.
    (3)
    Last edited by Crevox; 02-12-2014 at 08:56 PM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by Crevox View Post
    We follow the same rules. When the action finishes executing (cast bar, or if instant, as soon as it's pressed), targets are determined. This is the same for everyone.
    Tell that to any WHM who has used benny and have it hit cooldown as well as the person that it was cast on hit the floor.
    (1)

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