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  1. #11
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by TheLove View Post
    I dont understand why soo many want Auto-Attack .. i dont get it
    to me the second best thing in the game. both are being taken away as the armory system and the freedom it had was my favorite. i have enjoyed being able to actually play the game and have to conserve stamina to actually fight efficiently instead of just spamming 1 like so many people love to do.
    (0)


    http://crystalknights.guildwork.com/

  2. #12
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    I enjoy being able to chat during a fight for strategy purposes, rather then repeatedly hitting:

    1111111111111111111111111111111111111121111111111111111111111111111111113111111111111111111111112111111111
    (6)

  3. #13
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Bled View Post
    I enjoy being able to chat during a fight for strategy purposes, rather then repeatedly hitting:

    1111111111111111111111111111111111111121111111111111111111111111111111113111111111111111111111112111111111
    if you have to swing that many times to get tp you may want to actually put some points into any stat and get 500 acc rings. i prefer to fight over using a party as a pickup chat room. that can be taken care of in other places than during a fight.
    (0)


    http://crystalknights.guildwork.com/

  4. #14
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Don't worry. Matsui has declared that you can't possibly win a fight only with autoattack, so there's still skill in the game. Even that, the skills will be taking a balance based on the removal of the Stamina bar. We'll see what they'll turn it out =)
    (2)

  5. #15
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by darkstarpoet1 View Post
    if you have to swing that many times to get tp you may want to actually put some points into any stat and get 500 acc rings. i prefer to fight over using a party as a pickup chat room. that can be taken care of in other places than during a fight.
    I would say that in a war/battle strategy, communication among your comrades is key. AA allows for communication which is key to any strategy, sure you can think of some strategy before the fight but when all hell breaks loose and that falls apart its nice being able to talk to my party to devise a back up plan.

    Also i would be completely on board with the current battle system if there was more to this manual input feature. If say they were to create combos of sorts like a GLD Slash + LNC Heavy Thrust = gaping wound (a bleed affect). A innovative feature such as that would definitely help in making up the lack of communication.

    The system instead takes what AA does and makes the player spam said AA action, its pointless, redundant, and a step backwards. At least in DCUO (DC Universe Online) they had combos in there manual action based combat it was a perfect replacement for AA.

    If you think communicating in a battle with your party is a pick up chat room then your sorely mistaken...

    Edit:

    And if you say you can effectively communicate in FF XIV's current system during a battle i would say your full of sh**, unless of course your using some sort of "team speak" with your whole party.
    (1)
    Last edited by Bled; 06-17-2011 at 07:32 PM.

  6. #16
    Player
    Eugenics's Avatar
    Join Date
    May 2011
    Posts
    318
    Character
    Sponge Bob
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    "I enjoy being able to chat during a fight for strategy purposes" Fights in this game don't need a strategy. Its tank and spank and ohh yeh use the one or two skills that incapacitate.
    (0)

  7. #17
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Bled View Post
    I would say that in a war/battle strategy, communication among your comrades is key. AA allows for communication which is key to any strategy, sure you can think of some strategy before the fight but when all hell breaks loose and that falls apart its nice being able to talk to my party to devise a back up plan.

    Also i would be completely on board with the current battle system if there was more to this manual input feature. If say they were to create combos of sorts like a GLD Slash + LNC Heavy Thrust = gaping wound (a bleed affect). A innovative feature such as that would definitely help in making up the lack of communication.

    The system instead takes what AA does and makes the player spam said AA action, its pointless, redundant, and a step backwards. At least in DCUO (DC Universe Online) they had combos in there manual action based combat it was a perfect replacement for AA.

    If you think communicating in a battle with your party is a pick up chat room then your sorely mistaken...

    Edit:

    And if you say you can effectively communicate in FF XIV's current system during a battle i would say your full of sh**, unless of course your using some sort of "team speak" with your whole party.
    talking in battle is hard, you can get out small bursts if you use up stamina and wait, or if you just pause, however when you plan ahead of time, and you play with smart people you are often surprised how well they may adapt.
    Truth is a skilled party doesnt need to communicate that much in battle, when they communicate well before. I will admit we dont use most of the useful communication tools in this game any more because we are used to voice options, but look at ffxi, why do you think they had macros and tab speak, and all that jazz, so you could make key phrases and use them in battle, I didnt type in battle in ffxi much. between fights, resting between pulls back when they pulled, after you died, thats about it.

    pso cmode, we played with jp people with no tab speak, and we did some crazy things. the only real answer to communication in battle is voice chat, or make battle so slow and non reactive that you lose nothing for taking 10-20 seconds to type messages.

    something to think about, even if they take out AA, without stamina, in a cool down system, every second you waste typing, you are delaying the next time you can use said action, if your AA is not enough to win fights as they say, what do you think sitting on your good skills for 15 seconds while you type is doing? this isnt ffxi with 1 skill per minute, or needing only a couple macro presses during a fight. you have like 20 skills, and you get tp fast. with or without AA you wont be able to type long messages, stamina actually gave you a way to do nothing for 20 seconds, without lowering your overall dps/hate, that is gone now.

    talk before the fight, mark the monsters, use macros, they gave you the tools, use them.
    (2)

  8. #18
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I don't see any difference really, spamming 1 is basically auto attack anyway.

    Removal of the stamina bar is the best thing to come out of this at least.
    (5)

  9. #19
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Physic View Post
    talking in battle is hard, you can get out small bursts if you use up stamina and wait, or if you just pause, however when you plan ahead of time, and you play with smart people you are often surprised how well they may adapt.
    Truth is a skilled party doesnt need to communicate that much in battle, when they communicate well before. I will admit we dont use most of the useful communication tools in this game any more because we are used to voice options, but look at ffxi, why do you think they had macros and tab speak, and all that jazz, so you could make key phrases and use them in battle, I didnt type in battle in ffxi much. between fights, resting between pulls back when they pulled, after you died, thats about it.

    pso cmode, we played with jp people with no tab speak, and we did some crazy things. the only real answer to communication in battle is voice chat, or make battle so slow and non reactive that you lose nothing for taking 10-20 seconds to type messages.

    something to think about, even if they take out AA, without stamina, in a cool down system, every second you waste typing, you are delaying the next time you can use said action, if your AA is not enough to win fights as they say, what do you think sitting on your good skills for 15 seconds while you type is doing? this isnt ffxi with 1 skill per minute, or needing only a couple macro presses during a fight. you have like 20 skills, and you get tp fast. with or without AA you wont be able to type long messages, stamina actually gave you a way to do nothing for 20 seconds, without lowering your overall dps/hate, that is gone now.

    talk before the fight, mark the monsters, use macros, they gave you the tools, use them.
    Communication beats improvising even in the most skilled parties, as you said you mainly use voice chat well for some of us who still use macro command phrases and type the current system is difficult. AA makes communication easier (maybe not perfect) but the current system inhibits communication far too much.

    I do need to macro commands more in FF XIV i agree with u there.
    (0)

  10. #20
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Cant wait to say goodbye to having to tell the game to swing my weapon for me. Annoying when im navigating menus, or typing in LS chat, and my character just stands there getting beaten on.

    Immersion is fine, but too much and it gets very obtrusive.

    I welcome auto-attack with 6 foot long open arms (damn my elezen looks like an orangutan)
    (1)

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