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  1. #1
    Player
    Grimma's Avatar
    Join Date
    Jan 2014
    Posts
    7
    Character
    Grimma Stormborn
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    yes this is very annoying, one day it took like 20 readychecks after we got in finally.
    They should do it like in WoW LFR, people who accepted invite go inside, and game is filling the rest.
    (0)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Grimma View Post
    yes this is very annoying, one day it took like 20 readychecks after we got in finally.
    They should do it like in WoW LFR, people who accepted invite go inside, and game is filling the rest.
    That would kinda suck; I like the fact that you can still do other activities while waiting for a duty finder party to fill up. If it put you in the dungeon, all you'd be able to do is sit there until the rest of the party showed up - which for DDs could be a long time. It would probably be hard on the servers as well, having who-knows how many instances just sitting idle with half-formed parties inside of them.

    No, Delsus has the right idea. Don't tell a player whether a run is in-progress or not before they accept (not even sure why they DO tell the player this; it's hard to see any use for it that's not abuse), and apply some kind of incentive or penalty to prevent them from demanding a vote-kick if they don't like where they wound up.
    (1)

  3. #3
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    763
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by LineageRazor View Post
    That would kinda suck; I like the fact that you can still do other activities while waiting for a duty finder party to fill up. If it put you in the dungeon, all you'd be able to do is sit there until the rest of the party showed up - which for DDs could be a long time. It would probably be hard on the servers as well, having who-knows how many instances just sitting idle with half-formed parties inside of them.

    No, Delsus has the right idea. Don't tell a player whether a run is in-progress or not before they accept (not even sure why they DO tell the player this; it's hard to see any use for it that's not abuse), and apply some kind of incentive or penalty to prevent them from demanding a vote-kick if they don't like where they wound up.

    1. As you all have mentioned taking away 0/1 would help remedy SOME of the issues.
    2. Whoever mentioned that withdrawing from a queue should be punished somehow... just imagine all the times you leave your pc/ps3 to notice "crap missed queue" now imagine this for casual player who waited 15min noticing they were penalized and now have a punishment on top of their queue time.
    3. In progress only makes sense... however CT would not have as many issues if there wasn't a loot lock-out or chests had multiple drops instead of just 1 per. I don't think there would be an issue if we had this button.
    (0)