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  1. #51
    Player
    ChestyBear's Avatar
    Join Date
    Jan 2014
    Posts
    27
    Character
    Chesty Bear
    World
    Exodus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nayto View Post
    Snip
    Holmgang has 2 big fat and ugly side effects that make it worthless next to Hollowed Ground:
    _ You get rooted for the whole duration
    _ The immunity only kicks in when you're at 1HP (Much less than 6 seconds of god mode)
    The net result is your HP is most likely dangerously low when it's over (if not 1HP). Combine with the fact that you're rooted, you have very slim chance of surviving the attack that comes right after Holmgang wears off.
    Why would a PLD whine about WAR? Everyone can play every class with the same character so it's less of an excuse to not want to balance things out. Plus, if players who play PLD exclusively whine because they no longer have the unfair advantage, let them.
    The fact that SE just slapped an additional effect on Holmgang meaning that it was a frantic effort to bring WAR onto PLD level. There's no reason to give a tank class with buttloads of mitigation a God mode ability while denying it from the other.
    (0)

  2. #52
    Player
    CHunterX's Avatar
    Join Date
    Jun 2013
    Posts
    96
    Character
    Rin Tezuka
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Holmgang:
    Draws target towards caster and prevents knock-back, bind, and heavy effects from target.
    Duration: 6s
    Most attacks cannot reduce your HP to less than 1. You are healed for the amount of damage taken while under the effect of Holmgang when the effect ends.

    Makes the skill worthwhile for a preemptive panic button. Where the Paladin still needs healed from damage taken before Hallowed Ground but receives a longer invulnerability time, Warrior heals itself to full with Holmgang if used properly before large amounts of damage, but within a shorter duration. Say, if a Warrior uses Holmgang at 50% health, unless the healers manage to heal you above 50% within that 6 seconds, the most you could receive at the end of the duration would be 50%. Remove the bind effect, as it makes the skill useless in PvE and too strong in PvP. Give it a prevent knock-back/bind/heavy effects to further bring it in-line with Hallowed Ground and keeps the "chained to me" theme.


    Enhanced Foresight (the trait):
    Shortens Foresight recast time to 90 seconds. Adds 20% increased magic defense to Foresight effect.

    Brings it in-line with Rampart, while keeping it mostly useful only to Marauder/Warrior. Adds magic defense similar to the Proshell trait.
    (3)
    Last edited by CHunterX; 02-11-2014 at 10:02 PM.

  3. #53
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    What they should do with Foresight is just replace it with Keen Flurry and give Dragoons something else.
    (1)

  4. #54
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ChestyBear View Post
    Holmgang has 2 big fat and ugly side effects that make it worthless next to Hollowed Ground:
    _ You get rooted for the whole duration
    _ The immunity only kicks in when you're at 1HP (Much less than 6 seconds of god mode)
    The net result is your HP is most likely dangerously low when it's over (if not 1HP). Combine with the fact that you're rooted, you have very slim chance of surviving the attack that comes right after Holmgang wears off.
    This is assuming that you are taking extreme burst damage for the entire 6 seconds and/or the healers arent doing their job. I dont believe anything in the game should take you to 1hp and continue to damage you faster than the healers can keep up, resulting in death. The most damaging combo is death sentence + drop + crit, which happens in the course of about a second or 2, which you can easily block with holmgang, and the healers have plenty of time to get you back healed. It isnt holmgang's fault if you die after it wears off.
    (0)
    Last edited by Hanabira; 02-22-2014 at 06:27 AM.

  5. #55
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Fue View Post
    What they should do with Foresight is just replace it with Keen Flurry and give Dragoons something else.
    Keen Flurry for berserk? Deal
    (2)

  6. #56
    Player
    FelisC's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I would be fine with it how it is if it didn't have a self-bind. I'm paranoid about using it because of that.
    (1)

  7. #57
    Player
    ChestyBear's Avatar
    Join Date
    Jan 2014
    Posts
    27
    Character
    Chesty Bear
    World
    Exodus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hanabira View Post
    Snip
    First of all, it's not Holmgang vs itself, it's Holmgang vs Hollowed Ground (and Tempered Will). You totally missed the point there.

    Second of all the, the "entire 6 seconds" you have Hg, it roots you to the ground to eat every AOE while not guarantee that it would mitigate any damage at all. You only get damage mitigation when you HP has dropped to 1. Combined with the fact that you're rooted, you're most likely coming out of it dead. So it's 2 folds: Almost no mitigation + eat all AOEs = Not really helping out with healing --> what's the point of using it?

    Third of all, the dmg mitigation effect was slapped onto Hg as an attempt to balance WAR and PLD (Hg never had the mitigation originally) It's obviously a half-assed idea and they need fix it.
    (2)
    Last edited by ChestyBear; 02-25-2014 at 02:55 AM.

  8. #58
    Player
    ChestyBear's Avatar
    Join Date
    Jan 2014
    Posts
    27
    Character
    Chesty Bear
    World
    Exodus
    Main Class
    Marauder Lv 50
    Out of 10 times that I use Hg in Ultimate HM when my HP is at 10% hp or below:
    _ 5 Times HP never dropped to 1 because healers kept my HP hover above 20% (it goes like this: 10%-> HG -> Heal to 50% -> Hit by Lasers and whatnot -> 20% -> Heal to 60% -> Airships drop -> 15% -> Hg wears off): No benefit from mitigation at all yet I ate all AOEs making healers' job even harder.
    _ 3 Times HP drops to 1 when I have 2-3 seconds left of HG (meaning the healers are already struggling to keep everyone up) and get hit by the next AOE or ultima's auto or airships the moment Hg disappears = So dead.
    _ 2 Times HP drops to 1 due to the inevitable AOE's to the face due to the stupid self-root, but healers manage to heal me back up to 50%+ when it wears off.
    (1)

  9. #59
    Player
    ChestyBear's Avatar
    Join Date
    Jan 2014
    Posts
    27
    Character
    Chesty Bear
    World
    Exodus
    Main Class
    Marauder Lv 50
    So in short: 5 Times Hg works completely against you and healers. 3 Times it gives you a sliver of hope then slaps you with a death sentence. Then the 2 times it actually does something you wonder had you not used Hg, would the damage you could have prevented by dodging AOEs outweight the damage Hg mitigated. So like I stated in one of my previous posts, Hg is a very unfair gamble with very shitty reward even when you do win.

    (What's with this 1000 character limit? this is insane)
    (1)
    Last edited by ChestyBear; 02-25-2014 at 02:52 AM.

  10. #60
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by ChestyBear View Post
    (What's with this 1000 character limit? this is insane)
    IKR.

    But you can edit one post with as much as you want so you aren't burning posts like wildfire.

    The only time I used Holmgang before was during Garuda HM when she would turn to face the party to drop her ranged attack, whose name I have forgotten right now. Also WP Flan.

    Last night was the first time I actually used it to some benefit. Got lucky in Titan HM. Took a fat MB to 1 hp, then plumes to my junk. Gave healers that split second to stay up for heals. Looked so amazing. Probably should go buy a lottery ticket. Actually, never mind, used all my luck up last night.
    (2)
    Last edited by C-croft; 02-25-2014 at 03:42 AM.

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