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  1. #71
    Player
    Max_Damade's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Daffney Fistfight
    World
    Behemoth
    Main Class
    Archer Lv 50
    I agree 100%.
    What I am not clear on is SE's reason for making crafted items less desirable than the drops from dungeons.
    My guess is they fear RMT so much that they are making gil virtually worthless.

    It's sad really. RMT are never really that big of a deal.
    (3)

  2. 01-29-2014 02:36 AM
    Reason
    Don't need to keep on pointing out the flaws because it's obvious in this entire topic.

  3. #72
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SirGazuntai View Post
    When it comes to end-game, they need to make a decision that goes something like this:

    1. Allow crafters to be able to craft the best gear, making end-game content less appealing. This would result in most people just farming gold and buying end-game gear, rather than actually working for it.

    2. Make people run dungeons for the best gear while limiting the amount of gear they can obtain, making them pay repeatedly so they don't fall behind. This would result in most people just finding Static groups and farming dungeons rather than caring about crafting.
    Actually during the TBC expansion of WoW the dungeons and raids dropped materials and recipes for making unique items that were in par with very high tier dropped/currency gear. You then had a choice - buy the stuff yourself or do runs for them. It was just minor changes in the gear to be more suitable for specific class styles.
    (1)
    Last edited by geekgirl101; 01-29-2014 at 03:05 AM.

  4. #73
    Player
    Noodle's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Wren Myrmer
    World
    Balmung
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by synaesthetic View Post
    I'm kind of baffled that the conventional wisdom states people only run raids for gear.

    ... what?

    I raid because I like to fight difficult bosses. The gear is pointless without something to use it on.

    IMO, what SE should do to revitalize crafting is fairly involved, but it would make a big difference in how valuable crafting can be.

    - Add a questline into the game for Disciples of the Hand that grants the ability to craft DoH AF2 gear. This gear would be required to make three- and four-star recipes (ilvl80 and ilvl90 crafted gear).
    - You can only have ONE set of DoH AF2. Only one set for one crafting class. If you want another, you can Hand Over your current set to an NPC to have the quest reset, so you can do it for another DoH class, but you can only do the quest once per week. Any materia you've melded to your DoH AF2 would, of course, be lost.
    - DoH AF2 can only be crafted by the class that uses it, and it in itself would be a two-star recipe.
    - Special materials would be required for 3-star/4-star recipes. These would drop in places like Crystal Tower and The Binding Coil of Bahamut. Possibly also from EX mode primal battles as well, but you'd only be able to loot one per week. These items would not drop every kill, but they would also not be excessively rare.
    - Add materia slots to all existing gear. Non-crafted gear can be melded in the existing slots, but cannot be overmelded. Only crafted gear can be overmelded.
    - Change the way obtaining materia works. When an item is converted, instead of directly yielding materia, it should yield protoaetheric matter (amount and quality based on the converted item's item level). This would be used, along with other materials, by DoH classes to create the exact materia they wanted.
    - Raise the attribute bonus caps on crafted gear to increase their viability and the value of materia.
    - Add recipes to all DoH classes that allow each one to create vanity versions of every single weapon and armor model in the game (including those that are exclusive to NPCs) and allow them to be dyed. These would, of course, be used with either a vanity paperdoll or for gear remodeling (whichever route SE decides to take).
    - Add 4-star recipes to all DoH classes that allow each one to create a unique mount. Everyone loves mounts!
    I like these ideas! Mostly the ones regarding taking a crafting class and offering a specialization in one, in the method you described. I still like being able to level all crafters, but maybe we pick 1 or 2 that can do higher ilevel gear synths.

    I really wish SE would add materials that dropped from endgame dungeons, requiring crafters to make the gear. I don't understand how SE can justify not doing this because of RMT. Pretty weak excuse.


    I love the crafting in this game, favorite system in any MMO I've played. I'd hate to see it pissed away to mediocrity and uselessness. Hopefully the vanity system will add a little juice.
    (4)

  5. #74
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    There seems to be a bit of confusion then in terms of game design for crafting. If they really didn't want it to be a big part of the game, then why the grind to begin with? Crafting is not a fun part of the game and is essentially busy work. So if people can't profit from it or create legendary items on par with the raids, then there is little reason to use the current model of crafting. They'd be better uprooting the current system in favor of something more lightweight.
    (2)

  6. #75
    Player
    Kajidourden's Avatar
    Join Date
    Nov 2013
    Posts
    87
    Character
    Miran Kiran
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Allyra View Post
    I don't care about making 5 mil per craft. With that said, this is somewhat incorrect. This game started off with having the best crafting system I have seen in any MMO (and yes I've played a lot, starting with UO). And not just because of the actual action of crafting, but the fact that crafters could do events (Hamlet) and were originally considered a class on equal level with the DoM/DoW classes (questing). They even had plans to get crafters in raids. And were going to have us build airships for airship battles.


    They have really thrown everything out the window that made crafting unique and above and beyond any other mmo and have turned it into an afterthought.

    For those who love crafting and came into this in 1.0 (or even 2.0 with info from 1.0) it is really really frustrating how they keep pushing us further and further to the side.

    THIS, so very very much this.
    (2)

  7. #76
    Player
    Scorpius's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    95
    Character
    Rioc O'donnaile
    World
    Tonberry
    Main Class
    Archer Lv 60
    Not that i do much crafting, but i tend to agree that something needs to be done.
    There is only a certain amount of stuff that can be crafted for every level that peeps may need.
    Its not like we have xxx amount of new people starting every day for crafters out there to
    keep plying their trade.

    A solution..
    Maybe have gear from CT and Coil be meldable (to an extent..), so that crafters can still ply their trade to
    supply spiritbonding gear.

    Coz relatively soon, a LOT of players are gonna have a lot of lvl 50 dow/dom/doh/dol... and no-one will be wanting lvl 15+ crafted gear.
    The only craft i see surviving at this rate is Cul, only coz you "Need" food for Coil and the like..


    just my 2c...
    (1)
    Last edited by Scorpius; 02-07-2014 at 08:19 AM.

  8. #77
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Just some thoughts, but what if DoHs and DoLs actually had things they could do in a raid/dungeon environment and in exchange there would be nodes at areas only available there. Something akin to Copperbell HM when you (DoW/DoM) have to defend the miners (DoL) so they can open the passage.

    I'm not sure how well this would work in practice, but it'd be interesting to have a Duty that required a mix of DoW/DoMs and DoH/DoLs to get to the end of the instance.

    That aside, the ease with which token gear is obtained combined with the fact that much of the iLvl 70 crafted gear is about as expensive in mats as the Darklight gear makes it hard to warrant dropping the gil to get HQ fully melded i70 gear.

    As for the RMT issue, couldn't they just make rare material drops from end game content be Bind-on-pickup and create a craft request system similar to the melding system? I realize RMT is an issue, but you could argue that Relics are susceptible to RMT as well considering that people can pay to get carried through Titan HM and I don't see how this is any different.
    (1)

  9. #78
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    RMT is not an issue as in GW2 where u can buy BiS weapons with gold or Wow with their massive multiple gold sinks via mounts and gears, arguably whats the use of gil in this game?

    1. fc housing? nope, peeps are not idiot enough to be caught by SE's sting operation trap.
    2. personal housing? doubtful as peeps were already sickened by housing outrageous prices.
    3. powerleveling crafting?maybe but it doesn't take a lot of gils.
    4. buying primal ex runs?maybe but come 2.2 and its gears already obsolete?

    The biggest problem from RMT is that they spam u 24/7 by multiple toons at the same time and filling up our already very limited blacklist slots.
    (0)

  10. #79
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    I don't see why the best gear in the game isn't crafted gear. That doesn't make sense to me considering just how much time and effort goes into making it compared to just doing the same dungeon a couple dozen times hoping that the RNG will simply hand you a piece at random.
    (1)

  11. #80
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Penguinmayhem View Post
    I don't see why the best gear in the game isn't crafted gear. That doesn't make sense to me considering just how much time and effort goes into making it compared to just doing the same dungeon a couple dozen times hoping that the RNG will simply hand you a piece at random.
    It's because they believe that having the best gear be crafted, and likely purchasable on the market, would encourage RMT because you could just buy the BiS gear. I actually like that the best gear is dropped in Coil; however, the issue lies in the fact that the Tome gear is insanely easy to obtain. Why would you spend all the resources farming the Philosophy Tomes and Gil to fully meld craft ilvl 70, when you could get a mix of Darklight and AF2 gear that would be about as good. CT drops have made it even worse.

    If crafted gear didn't have to compete with Darklight gear in terms of Tome efficiency then more people would gear up in that to supplement their i55 and i60 dungeon drop gear until they can get myth tome gear. It's hard for the market to compete with tome gear when it's on par or better than the crafted gear, especially when the crafted gear requires tomes to begin with.
    (2)

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