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  1. #11
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    Quote Originally Posted by JayvirDeforte View Post
    Except that the situation now is like putting a band-aid over an open heart surgery.
    not really

    you NEVER alienate people for the time they put into the game, its a death wish

    just knowing they were willing to take everything away from everyone even one time, is enough to make people steer clear of a game, worse then anything else could

    and all you are doing is punishing players in doing so, it does nothing but punish players who put alot of time into it, and hell it punishes those who put little time into the game too


    the hardcores wont be happy cuz of all they lost
    and the casuals will be just as pissed off cuz they lost what they had done too

    people earned their stuff, dont ever think its a good idea to strip that away


    and before someone says it, its not a way to stop people who botted it all, theres a more efficient and proper way to go about that without punishing honest people

  2. #12
    Player
    Azwath's Avatar
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    Mar 2011
    Location
    Uldah
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    10
    Character
    Arzwarth Torn
    World
    Tonberry
    Main Class
    Bard Lv 54
    Wow what a great idea, I work my ass off to get Rank 50 and some genius (i don't know if you got few rank 50 class) suggest to reset the rank and the gils.
    (6)

  3. #13
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Zantetsuken View Post
    The benefits of this are:
    1) A total gil reset in the world and the ability to restructure the economy.
    2) Cutting the legs out from under the RMT on day 1.
    3) Players get exp in the job of their choice
    4) More freedom for devs moving forward with gear rebalacing
    5) The ability to change existing storyline missions and quests according to the new direction.
    Points 1 & 2 There were rmt in the open beta. The impending reset didn't stop people from buying and selling, and the lack of a way to get a 30 day free play code without buying an expensive collectors edition only stopped the rmt from /sh their website at camps in the production release. The solution to rmt is to make it cost them more to make gil than they earn selling it. I beg SE never to give away free codes. The rmt in the beta were more obnoxious than the /tells in XI. Let's keep them hiding under rocks from here on in.

    Point 3. So it would be ok for someone to have only leveled a battle job to 50, but put 50 levels into a craft on day 1 after a reset? I'm not sure how that would bring about an economic reset or re-balancing. I could probably get 4 or 5 characters to 50 on a battle job before the PS3 release, and turn them into capped crafters based on your suggestion.

    Point 4. I see no reason that the new job system doesn't already allow them to do that. Basically all the gear we have up to now could simply become skillup gear once jobs are introduced, if that's how they want to do it.

    5) I have wondered about the story and how they could turn it into something we are more immersed in, and more like some of the great FF stories. We have to keep in mind at this point that a lot of development has been suspended specifically so they can rework things. They don't really need a reset to change the story because the story has just begun, and has been frozen for awhile now. They could use any number of plot mechanisms to completely wipe the current story direction, and take it someplace entirely new. In fact in a lot of ways that's exactly what I expect from a Final Fantasy story. I said this in another post, but if you think about the tech level of the Garlean Empire compared to the primitive level of tech in the 3 cities there is a whole world of possibilities that have yet to be opened up in terms of story, jobs and gear. Yoshi-P mentioned a mount system including chocobo's in letter X. Unless I missread that there will be other mounts, perhaps mechanical, or even perhaps like the avatars were in XIII. Tell me you wouldn't dig Shiva turning into a motor bike? Or perhaps the ability to ride Ixion if you prefer a more classic fantasy mount system. Mechanical mounts alone could be a major gil sink to remove some of that gil from the economy.

    A reset would simply drive a good portion of their most loyal XIV customer base at this point away, and that would be totally counterproductive as well as unnecessary. What the game needs is good creative direction, good story writers, and battle designers, and we may start to see that take shape in the 1.18 patch. I stress the word 'start' here. This is the beginning of the redesign not the end.
    (2)

  4. #14
    Player
    Keftenk's Avatar
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    Mar 2011
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    Uldah
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    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Lol a reset...
    (1)

  5. #15
    Player
    Zantetsuken's Avatar
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    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    To put it quite frankly, under the current gaming environment, if you haven't botted your way to 50 with multiple classes, then you are missing out on what is essentially an SE amnesty period. For those of you who have spent time grinding to 50, You can still have a (single) lvl 50 class, but it would be in the revamped class of your choice. Much better than "WTF! I've been lvling THM, now my spells are all different and my Job quest is for DRK not BLM!!"

    Yeah, RMT and botting would still be underway after the PS3 release, but at least then, SE can devote time to shutting them down rather than a global-scale economic cleanup in addition to enforcement.

    But my biggest concern is that the devs are currently handcuffed to the old design of this game, and that handcuff is the players who won't let them make drastic changes.

    I'm afraid attachments to our 'accomplishments' made while this game was a giant mess will likely stunt the future potential of it.

    In this regard -- I am willing to give the devs a blank check on fixing the game.
    (1)
    Last edited by Zantetsuken; 06-17-2011 at 12:54 PM.

  6. #16
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    Quote Originally Posted by Zantetsuken View Post
    To put it quite frankly, under the current gaming environment, if you haven't botted your way to 50 with multiple classes, then you are missing out on what is essentially an SE amnesty period. For those of you who have spent time grinding to 50, You can still have a (single) lvl 50 class, but it would be in the revamped class of your choice. Much better than "WTF! I've been lvling THM, now my spells are all different and my Job quest is for DRK not BLM!!"

    Yeah, RMT and botting would still be underway after the PS3 release, but at least then, SE can devote time to shutting them down rather than a global-scale economic cleanup in addition to enforcement.

    But my biggest concern is that the devs are currently handcuffed to the old design of this game, and that handcuff is the players who won't let them make drastic changes.

    I'm afraid our attachments to our 'accomplishments' made while this game was a giant mess will likely stunt the future potential of it.

    I don't want to be part of that problem.
    again

    NO NO NO NO NO
    you are still telling them to punish every legit player out there

    i hgave 6 50s currently, and i earned every damn one of them
    and there are several others like me

    and even people with a single 50 would be pissed at this, you just can not do it

    it would be a PR nightmare no matter how you go about doing it

  7. #17
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    If this was the case, all my crafting classes will be at 50, and I'm sure i wouldn't be the only one. Economy can wait, while i sell all low rank gear for 40k at start. :P

    I'm joking around though, but in all seriousness, this wouldn't help anything unless they just reset everything completely, which is very slim.
    (0)

  8. #18
    Player
    Azwath's Avatar
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    Mar 2011
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    Uldah
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    10
    Character
    Arzwarth Torn
    World
    Tonberry
    Main Class
    Bard Lv 54
    Please tell us Zantetsuken, do you have any Rank 50 DoM or DoW? I prefer to say "WTF! I've been lvling THM, now my spells are all different and my Job quest is for DRK not BLM!!" than start whole over again.
    (1)

  9. #19
    Player
    Nuru's Avatar
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    Mar 2011
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    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Azwath View Post
    Please tell us Zantetsuken, do you have any Rank 50 DoM or DoW? I prefer to say "WTF! I've been lvling THM, now my spells are all different and my Job quest is for DRK not BLM!!" than start whole over again.
    Yes but he is saying we'd get 50 ranks worth of exp to apply to however many classes we want, meaning we can get a head start in crafting.
    (0)
    Last edited by Nuru; 06-18-2011 at 01:50 AM.

  10. #20
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I appreciate where those with a near-full roster of (legit) lvl 50 classes are coming from. It would be a pretty big setback and I am not remotely surprised that they would be opposed to it.

    Still, from a marketing standpoint, it makes sense to do a reset (with a gift package) for this reason:

    A decent percentage of die-hard MMO power-gamers will just burn through content, get bored and move on. Those power-gamers that continue playing, will do so because the player community and/or the game offers a quality experience that they can't find anywhere else.

    FFXIV is currently lacking in both of these qualities.

    What happens when the power-gamers (those who would have stayed) end up leaving because the game remains mediocre and nobody is playing it? And what if a large factor in the mediocrity of the game is because the power-gamers during THIS cycle wouldn't give the dev team the free reign to change it?

    A reset might cause some of the die-hards to leave, but how long would they have stayed anyways? Those that do stay after a reset would effectively have new jobs to level, and plenty to keep them occupied while the dev team creates new content.

    After being properly rebuilt, the game could be better marketed at new players who may now see a game very different from the disaster that was the PC release of last year. This results in a more vibrant online player base and also improves the longevity of the game for all involved.

    The bottom line is: we had a total mess of a game released 8 months ago. The tighter we hold on to our accomplishments in it, the more of that same mess will be stuck with in the final PS3 release.
    (1)

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