Quote Originally Posted by kukurumei View Post
You loose about 10-15 seconds of melee dps getting out of wicked wheel range, and it's harder then MT, because melees can't just "pop a cool down". Add to the fact you you also regening garuda about 5% for the phase, and the fact that the OT who is tanking suprana has to get spiny and have healers split their heals.

Bascially MT is going "Shit I can't do this, do it for me" to the rest of the members.
If melee are losing up to 15 sec dodging WW they're doing something wrong; not to mention that your group can easily change strat.s to accommodate them (and probably should). As for the regeneration, I've never seen any difference, my static members have stated there's no difference with somewhat surprise (outside of carrying a bad damage dealer).