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  1. #1551
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Thanks for the advice EMX, PArcher and whiskey =D I'll see if anything changes in the next runs. In the meantime I'm practising on dummies to get a feel of the rotation. GCD are fine, now I need to weave oGCD regularly. I still tunnel view a little and forget about them to keep track of the rotation.

    At least the rotation itself seems now less complicated than what I had thought when I first saw this thread: minor skill - combo - minor skill - combo, where minor skill is either Phlebotomize or Heavy thrust (which one of them depends on which one is down/about to go down and change), and combo is either IDC (Chaos thrust is not up or about to go down) or TTT (Chaos thrust). The main difference from what I did before is that I often used Heavy thrust and Phlebotomize together and I clipped accidentally either of them and Chaos thrust. This rotation should minimize the chances of this happening, I guess.
    (0)

  2. #1552
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EasymodeX View Post
    Per point, DTR destroys CRT. Keep in mind that every point of DTR takes up more gear budget than CRT however. For example, on a particular tier of item, the game may provide 11 DTR or 16 CRT. So you get more CRT for the same "slot" on an item compared to DTR.

    This narrows the gap between DTR and CRT.

    For example, each point is DTR is worth roughly ".323" to CRT's ".184". However, on a particular item you would get 11*.323 = 3.553 value from DTR versus 16*.184 = 2.944 value frmo CRT.

    DTR is still better, since 3.553 > 2.944, but it's not by a gigantic amount.


    That aside, you get the biggest crits with more DTR because then you have the highest base damage ^_^.
    Hey thanks so much for the insight. Appreciate it.
    (0)

  3. #1553
    Player
    Zhi's Avatar
    Join Date
    Aug 2013
    Posts
    303
    Character
    Zhi Azraelia
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    I rolled blm instead for for t4-5 but didn't have any misses on t1 and 2 at 466 acc
    (0)

  4. #1554
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Sorry for being a tad ignorant, how is the testing going for the directional accuracy requirements, and do they seem to apply to everything? Such as, it seemed (Prior to the directional accuracy revelations) that CT and Ex primals have lower accuracy requirements where as Coil turns had higher, is this still the case? And what are the current accuracy requirements or are they not fully worked out yet? I fished through the past 20 pages and wasn't really finding the answers to my questions.
    (0)

  5. #1555
    Player
    Zhi's Avatar
    Join Date
    Aug 2013
    Posts
    303
    Character
    Zhi Azraelia
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ihm View Post
    Sorry for being a tad ignorant, how is the testing going for the directional accuracy requirements, and do they seem to apply to everything? Such as, it seemed (Prior to the directional accuracy revelations) that CT and Ex primals have lower accuracy requirements where as Coil turns had higher, is this still the case? And what are the current accuracy requirements or are they not fully worked out yet? I fished through the past 20 pages and wasn't really finding the answers to my questions.
    I think it's more or less confirmed and they're grabbing numbers
    (0)

  6. #1556
    Player
    Migosha's Avatar
    Join Date
    Dec 2013
    Posts
    35
    Character
    Migosha Ufgood
    World
    Siren
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ihm View Post
    Sorry for being a tad ignorant, how is the testing going for the directional accuracy requirements, and do they seem to apply to everything? Such as, it seemed (Prior to the directional accuracy revelations) that CT and Ex primals have lower accuracy requirements where as Coil turns had higher, is this still the case? And what are the current accuracy requirements or are they not fully worked out yet? I fished through the past 20 pages and wasn't really finding the answers to my questions.
    Yes CT and Primals have much lower ACC requirments. Not sure if with 0 ACC on your equipment you would be able to get a miss on those places. Maybe if you were attacking from the front, but then you should ask yourself what you're doing at that place. Before the boss reminds you that he does have a cleave for that kind of circumstances
    (0)

  7. #1557
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Titan has a variety of spellcast animations where he is facing the group. In addition, gaols and egis are often attacked from the front.
    (0)

  8. #1558
    Player
    AugustusSB's Avatar
    Join Date
    Nov 2013
    Posts
    156
    Character
    Augustus Stormborne
    World
    Lamia
    Main Class
    Lancer Lv 50
    Quote Originally Posted by JetBrooks View Post
    I took about 465 into Turns 1-4 for about a month, no misses.
    I missed 1 doomspike hit on a clockwork bug the other day on T4 with 465 acc.

    I have no proof but from experience it seems aoe moves like Doom Spike / Ring of Thorns / Dragonfire Dive have generally higher acc requirements. Though i've never seen dragonfire dive miss, maybe because its magical damage it follows a diff acc req.?
    (0)

  9. #1559
    Player
    Zhi's Avatar
    Join Date
    Aug 2013
    Posts
    303
    Character
    Zhi Azraelia
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AugustusSB View Post
    I missed 1 doomspike hit on a clockwork bug the other day on T4 with 465 acc.

    I have no proof but from experience it seems aoe moves like Doom Spike / Ring of Thorns / Dragonfire Dive have generally higher acc requirements. Though i've never seen dragonfire dive miss, maybe because its magical damage it follows a diff acc req.?
    During phase 1 of turn 4 last week, my ring of thorns missed a spider twice, but I was in the middle with all the spiders facing me so idk about that
    (0)

  10. #1560
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AugustusSB View Post
    I missed 1 doomspike hit on a clockwork bug the other day on T4 with 465 acc.

    I have no proof but from experience it seems aoe moves like Doom Spike / Ring of Thorns / Dragonfire Dive have generally higher acc requirements. Though i've never seen dragonfire dive miss, maybe because its magical damage it follows a diff acc req.?
    A spider could of been facing you, hence the miss
    (0)

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