Results 1 to 8 of 8
  1. #1
    Player
    Sharess's Avatar
    Join Date
    Aug 2013
    Location
    Vancouver Island, BC
    Posts
    461
    Character
    Karloman Carolingian
    World
    Marilith
    Main Class
    Thaumaturge Lv 55

    Duty Ready? Proposed Lockout Timer on Queuing for Party

    So I've noticed what everyone has noticed lately which is a long annoying (DUTY IS READY!) Someone Declined. This happens when Tanks or heals try to get a fast queue for in progress for myth OR when DPS falls asleep. What I propose is a Que timer like the abandon duty but less penalising. Maybe something like 3-5 minutes if you let it expire or deny the queue. This would alleviate a LOT of player headache with this skipping issue.
    Thoughts?
    (5)

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  2. #2
    Player
    Fancyfeast's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Jaxin Belvedere
    World
    Coeurl
    Main Class
    Archer Lv 60
    I made a post about this here last week - I totally agree there should be a penalty timer of 10 minutes if you cancel out of a duty more than 2x in a row when it's ready.

    So much abuse here!
    (3)

  3. #3
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Hit a new record of having people withdraw 28 times my last CT. (Yes, we started counting :P) That's just getting ridiculous.
    (0)

  4. #4
    Player
    Arcaloid's Avatar
    Join Date
    Sep 2013
    Posts
    227
    Character
    Arcana Holo
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    What? SE already fixed this issue, oh no wait...
    Obviously SE really think someone would have a very good legit reason to withdraw 20 times in 3 minutes, which by the way I don't understand at all.
    (0)

  5. #5
    Player
    Leash's Avatar
    Join Date
    Jul 2013
    Posts
    133
    Character
    Leash Sakurai
    World
    Hyperion
    Main Class
    Dragoon Lv 56
    I had an instance where I queued as a Tank for CT, it popped up with the Duty Ready window and then a sec later it ping again and changed window to Join Progress.

    It didn't give me a "Player Withdrew" error, it just gave me a new Duty window. Don't know if this is how it works.. but this could possibly create the continuous "player withdrew" issues. Granted, this has only happened to me once so far.
    (0)

  6. #6
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Leash View Post
    I had an instance where I queued as a Tank for CT, it popped up with the Duty Ready window and then a sec later it ping again and changed window to Join Progress.

    It didn't give me a "Player Withdrew" error, it just gave me a new Duty window. Don't know if this is how it works.. but this could possibly create the continuous "player withdrew" issues. Granted, this has only happened to me once so far.
    It's because someone else withdrew before you got to the window, then the queue for the in progress popped for you.
    (0)

  7. #7
    Player
    RoughDivider's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    44
    Character
    Rough Divider
    World
    Goblin
    Main Class
    Lancer Lv 50
    If SE gave my friends in the dungeon or waiting to que (ala trying to coordinate 2-3 FC CT groups) the ability to either bring me in or jut queue together you would see this problem a lot less.
    (0)

  8. #8
    Player
    Farryn's Avatar
    Join Date
    Jun 2013
    Location
    Gridania
    Posts
    28
    Character
    Farryn Z'kahn
    World
    Diabolos
    Main Class
    Lancer Lv 61
    Yes, this gets ridiculous in CT when there are 24 party members queued up. I also think there should be a stricter penalty for leaving dungeons early, because that happens WAY too much.
    (0)