On this I don't see the same. They redesigned things in a couple of years yes, and it might not be that buggy, but it has hardly been a hit to everyone.As an example, in the new expansion pack for WOW they changed the ways the classes worked (not too significantly but a pretty decent change for some classes), redesigned a lot of the original world, and added new types of quests, not just in content, but in style. Such as using a vehicle, quests that continue out in the field once you finish them, instances where the environment changes just for you, etc. Granted there are a few bugs, but for the majority it works well.
There's more to redesigning than rewriting code.
dont forget how they literaly "break" the game and all the classes for months in the middle of doing it all right before each expansion
My XIVPad: http://xivpads.com?2031148
Could you elaborate what you mean by "it hasn't been a hit to everyone"?
And yes, I'm quite aware of that. But well written code makes the process quite faster, or poorly written code makes it tedious. My question is on the code itself.
@ Joeking
Yeah, I didn't realize my indenting didn't make a difference on the post, so I quickly fixed that, and I see what you did with the bulletpoints there... yes, would make it easier to read.
Last edited by Vafilor; 06-17-2011 at 08:55 AM.
Well, lol, the new expansion caused me to quit.
Not that I think WoW is falling anytime soon, or that forums are accurate pictures of the game community... but I have been keeping on eye on wow now and then, and I still see plenty of dissent. Plus they had an actual fall in subscriptions. Not enough to phase them, but significant enough when an expansion just came out.
My point is, it's not a good idea to just "whip something up" without making sure of how it will affect the game.
Btw, I'm sorry it sounds like I'm dismissing your post, I'm really not. I just think there is more to it than that.
Well, lol, the new expansion caused me to quit.
Not that I think WoW is falling anytime soon, or that forums are acurate pictures of the game community... but I have been keeping on eye on wow now and then, and I still see plenty of dissent. Plus they had an actual fall in subscriptions. Not enough to phase them, but significant enough when an expansion just came out.
My point is, it's not a good idea to just "whip something up" without making sure of how it will affect the game.
Ah, I see. I'm sorry, that's not quite what I intended to say. I meant that, in terms of the game, with bugs/errors and whatnot, the game still runs well. As in, yes every now and then a quest doesn't work properly, but overall they work quite well. I wasn't talking about the "playerbase" majority.
Also, yes it is definitely not a good idea to whip something out without thinking. My question centers around, once they have thought it out, why does it take so long? At least in particular about certain bugs/features.
My appologies then.Ah, I see. I'm sorry, that's not quite what I intended to say. I meant that, in terms of the game, with bugs/errors and whatnot, the game still runs well. As in, yes every now and then a quest doesn't work properly, but overall they work quite well. I wasn't talking about the "playerbase" majority.
Also, yes it is definitely not a good idea to whip something out without thinking. My question centers around, once they have thought it out, why does it take so long? At least in particular about certain bugs/features.
It depends on what you are talking about I guess. I've seen them fix little bugs here and there in the patch notes.
But most of what you mention, they seem to be bigger things that would either require animations, or affect the community in some way.
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