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  1. #31
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    What people don't realize is that Fates are super easy now in underpopulated areas. Before, Fates in zones that were underpopulated were impossible because no one was around to complete them. Now, you can go to these places with a group of 4-8 and easily complete them. All the while getting new achievements for fates you previously never knew existed.

    Heck, I soloed a fate near Camp Bronze lake a week or so back as a WM while I was doing a job quest. So, Fates are still viable, but, you have to approach them from a different angle. Also, try starting a PF group with the level and zone you're going to be fating in. I'm sure that will help.
    (1)

  2. #32
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    I leveled my dragoon to 50 after the change and had no issue with it at all. I FATE'd, I leve'd, and I used the Duty Roulette and I hit 50 in a very short amount of time.

    My longest dungeon queue to date has been half an hour and that was queueing for a specific dungeon and not using the roulette.

    Mind you, I'm used to games where you actually have to put in time to level, and getting to cap in a week is an odd thing.
    (0)

  3. #33
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Doctor- View Post
    EXP increase to dungeon...put into actual practice with the daily roulette it has done more harm for MOST of the player base then good...DPS get INSANE queue times...the problem where tanks level super fast with healers and leave all the DPS behind
    I'm not sure about your statements in the first part of your post.

    The daily roulette bonus is across the board, i.e. tank, DD and healer all get the same bonus. You may be thinking about the shortage role bonus, which is mostly on tanks, everey now and then healer bonus pops up and very rarely if ever the DD bonus pops. However, the shortage role bonus is insignificant. I've been leveling another tank to 39, healer to 41, DD to 32 and the role bonus in general equals about one FATE experience.

    Tanks seems to be leveling faster because of the instant queue, i.e. for the same 10 hours of play time, tanks get to do more dungeons than any solo DD possibly could. Not because of the daily roulette bonus.

    So the first part of your post is partially flawed. The problem isn't with the daily roulette bonus, but the fact that dungeons are viable source of experience. Tanks level faster because they can do more, i.e. the problem is with the shortage of tank, causing the DDs and healers to do less compared to tanks.

    Now on the second part of your post, regarding FATEs.

    Let's say FATEs remained the same as 2.0. In that case, all that tanks will do, is run 1 daily roulette per day, and then spam FATEs just like before. Tank shortage will not improve much, and tanks will still get the same exp income as any other DD who's spamming FATEs. In the end, the situation doesn't change.

    Remember DDs are not the only one who can spam FATEs, tanks do it and used to do it as much as any DD class did, back in 2.0.

    The root of the problem is still just a shortage of tanks. Tanks seem to level faster only because their time is more efficiently spent (spamming dungeons). If you remove that efficiency from dungeons, all they will do is turn to FATEs which now become the most efficient way again. The DDs in duty finder will just have even longer queues. Have you changed anything? Nothing at all.

    There's only so many tanks around. Unless you put a exp penalty on all tank classes, you cannot avoid this.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #34
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Leveled up many dps classes since the change, all the way to 50.

    What you do is queue for a dungeon and do FATES while you wait. Do not join FATE groups. It's a waste of time. You can get gold easily by yourself as long as you're somewhat close to the FATE level.
    (2)

  5. #35
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by KraggyKor View Post
    Whichever part refers to FATEs like the one with Roc, which now takes 10+ mins for do with around 10 players, most capped for the FATE: I've experienced this three times now on this FATE alone.

    THAT is ridiculous for the XP you get, and repeated in most FATEs, mobs now have insane DEF which makes killing them a trial of patience.
    Just spend the amount of time needed for gold and move onto the next FATE. People will finish it for you.
    (0)

  6. #36
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Join a decent FC. When I want to run dungeons it's as easy as "Hey guys, I'm about to run <insert dungeon name here>. Who wants to come?" Within 5 minutes I have a full party. When playing a MMO at some point in time you need to realize that your social network is your best asset, and relying on instant grouping systems will nearly always be less efficient.
    (1)

  7. #37
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nekodar View Post
    You call that a nerf?
    I call it one step towards how they should have been from the very start.
    Next step would be to dynamically scale the FATEs based on how many people actually do it, instead of using the previous occurence of that FATE to scale it.

    FATEs are still perfectly viable as a source of experience points.
    1) They ALREADY scale
    2) No they're not
    (0)

  8. #38
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    SE at this point needs to increase the light/full party size to better reflect the population differences. A 1 healer, 1 tank, 3 dps light group/2 tank, 2 healer, 6 dps full group would make a profound difference in the queues for dps, and it also will open the door to adding a support class that could fill in for 1 of the dps slots. No amount of free mounts or bonus roulette gil will make people who don't enjoy tanking choose to main as a tank, so there will always be that extra population on the dps classes.
    (0)

  9. #39
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Hitome View Post
    1) They ALREADY scale
    2) No they're not
    1) They scale based on participation in last occurence of the FATE, not dynamically. FATE chains may scale differently, but normal FATEs are not dynamic.
    Try to solo Roc the occurence after it was downed by a zerg... Then try to solo Roc after it was not downed at all... Compare.

    2) Yes... They are... I levelled up Scholar post-2.1 and turned to FATEs to fill out XP when I didn't feel like going into a dungeon... Solo some, tagged along others for some.
    Not viable exping is going for regular mobs for 100-200 xp each.
    (3)
    Last edited by Nekodar; 02-07-2014 at 12:23 AM.

  10. #40
    Player
    Nici's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    283
    Character
    Sarai Vanlaere
    World
    Cactuar
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Nekodar View Post
    You call that a nerf?
    I call it one step towards how they should have been from the very start.
    Next step would be to dynamically scale the FATEs based on how many people actually do it, instead of using the previous occurence of that FATE to scale it.

    FATEs are still perfectly viable as a source of experience points.
    I think this was a good step in the right direction, SE needed to do something cause people were complaining that hardly anyone was doing lower level dungeons, new players and not to mention regular players leveling other jobs were getting long queue times for those low level dungeons, and plus i think the main reason is that SE wanted players to experience the dungeon fight mechanics and party interaction....hardly anyone learns anything about their class in a fate zerg , all they learn is how to mash their abilities the fastest way possible on a mob.
    (0)

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