Why don't you design a better one? Someone else's thread managed to garner a dev response. Keep in mind that it must be doable by someone who is level 15.
Personally, I found the quests well-written and engaging. To be fair, what else can you do to make it more quote-unquote "interesting"? Short of programming new game mechanics for a one-off event (which time-consuming, resource-intensive, and likely not worth the return from a cost-benefit standpoint), you can only increase the complexity of a quest by adding more steps in which you fetch stuff (or talk to stuff). Go here, talk to this guy, fight this thing; that's what a quest in a video game is, anything else is just set dressing, but how well-written the set dressing is what makes the quest memorable or not. If the writing was not to your taste, then there's no amount of fetching that would make it "interesting" to you.
EDIT: Looks like I got ninja'd. Anyway, I think you're misunderstanding the purpose of seasonal events within the context of the game-as-a-service that is FFXIV. Seasonal events are fun distractions from the "main" part of the game, which is the mighty quest for epic loot. Everything in the game is designed to make you want to keep paying your monthly fee. Within this context, seasonal events are a nice quality of life addition which doubles as a fleeting time-locked event (i.e., if you don't sub RIGHT NOW for the duration of the event, you won't get access to the limited edition items it provides). Given that development time is limited and that only a fraction of the player base (i.e. the current subscribers and not future subscriber or lapsed subscribers) will be able to experience the event, it behooves the development team to create a "lean" event which satisfies most players without feeling too short, without spending too much time or effort on it so it can justify the cost of implementation. You're perfectly valid in your opinion that the event is too short or simple, but it's simply not economical to spend a lot of effort and time to create content which will only be available for two weeks, when you could be spending that time making the next big raid boss which will be available forever once it's released.
		
		

			
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 I LIKE the fence. I get 2 groups to laugh at then.
			
			
			
			
			

