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  1. #1
    Player
    ImDingDing's Avatar
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    Aug 2013
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    Dingding Ding
    World
    Exodus
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    Warrior Lv 80

    EX garuda question: suprana only strategy

    Hi all,

    Recently I saw this a lot in high ilv PF's comments (suprana only or burn suprana), I have googled it but I didn't find any useful information about it. (Ofc PF leader doesn't borther to reply /tell)
    Can anyone give me a brief introduction on it? How does it work and why is it good?
    I know the normal way: OT provoke Spiny and pull Chirada, DPS down Chirada, OT provoke Suprana and MT provoke Spiny.

    Thank you for helping.
    (0)
    na.finalfantasyxiv.com/lodestone/character/2900509/

  2. #2
    Player
    Lemon8or's Avatar
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    Aug 2013
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    Lemon Nate
    World
    Leviathan
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    Pugilist Lv 50
    That strategy is so the tank only has to suffer from double WW once instead of risking Suparna does another WW later that might hit the OT and the melee DPS. This strategy usually employs a more range heavy composition or an experienced melee to dodge double WW.

  3. #3
    Player
    Remn's Avatar
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    Aug 2013
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    Character
    Kizuna Astin
    World
    Cactuar
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    Pugilist Lv 50
    OT take suprana , make thing more simple. Garuda and Chirada rotation is easier to predict plus they wont do feather rain like Garuda + sup. BTW i dont know why ppl want OT to voke Spiny right away, to me it really pointless to do so. Spiny will not do any damage (well barely), so why not just left it on whoever (healr MT or DPS) then voke it off them at 2 stack.., it make thing a lot more simple ;S

    I.E. OT can pull add adn get into position faster (not having to pull spiny ) and DPS can burn OT add faster as well. if done right OT's add should die or close to dead when tornado start.
    (1)
    Last edited by Remn; 02-05-2014 at 04:34 AM.

  4. #4
    Player
    ImDingDing's Avatar
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    Dingding Ding
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    Exodus
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    Warrior Lv 80
    Thank you for replying.
    I have one more question: If OT pull Suprana and MT take Chirada what will happen when Suprana and Garuda swap positions? Suprana and Chirada will be back to back (so 5 stacks buff for both). Do DPS suppose to kill Suprana before this happen?
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  5. #5
    Player
    ImDingDing's Avatar
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    Dingding Ding
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    Exodus
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    Warrior Lv 80
    Quote Originally Posted by Remn View Post
    OT take suprana , make thing more simple. Garuda and Chirada rotation is easier to predict plus they wont do feather rain like Garuda + sup. BTW i dont know why ppl want OT to voke Spiny right away, to me it really pointless to do so. Spiny will not do any damage (well barely), so why not just left it on whoever (healr MT or DPS) then voke it off them at 2 stack.., it make thing a lot more simple ;S

    I.E. OT can pull add adn get into position faster (not having to pull spiny ) and DPS can burn OT add faster as well. if done right OT's add should die or close to dead when tornado start.
    OT provoke Spiny right away will make sure his provoke will be ready when his add die. If his provoke is on CD (because provoke Spiny late) he may have trouble to pull MT's sister through Tornado.
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  6. #6
    Player
    Sapphic's Avatar
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    Oct 2013
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    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by ImDingDing View Post
    OT provoke Spiny right away will make sure his provoke will be ready when his add die. If his provoke is on CD (because provoke Spiny late) he may have trouble to pull MT's sister through Tornado.
    OT grabs Chirada, MT takes ruda and Suprana, spiny goes to a random, Chirada dies, OT grabs Sup, MT vokes spiny, or OT vokes spiny MT stays with ruda and sup, OT "tanks" spiny close to party. Second way allows for a LNC to OT or a lesser geared tank. MT needs to be on the ball tho for double WW.
    (0)

  7. #7
    Player
    SarcasmMisser's Avatar
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    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lemon8or View Post
    That strategy is so the tank only has to suffer from double WW once instead of risking Suparna does another WW later that might hit the OT and the melee DPS. This strategy usually employs a more range heavy composition or an experienced melee to dodge double WW.
    If that's the worry why not just do a 3 way method where the dps take chirada, ot takes suprana and mt takes Garuda. It's a pity most people can't play with Japanese pugs because they always do this method and in most compositions it is clearly superior. The strats popular in EN groups shift the difficulty away from ranged dps way too much.
    (1)

  8. #8
    Player
    kukurumei's Avatar
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by SarcasmMisser View Post
    If that's the worry why not just do a 3 way method where the dps take chirada, ot takes suprana and mt takes Garuda. It's a pity most people can't play with Japanese pugs because they always do this method and in most compositions it is clearly superior. The strats popular in EN groups shift the difficulty away from ranged dps way too much.
    I don't see how it's popular or even remotely close to superior, it's slow and terrible with the current ilvl environment... Melees can't do their positional attacks and healers burn through the mp and you lost a lot of time moving through tornados.

    Even the normal battle line up, garuda dies in 2-3 tornado phases for journeymen, and once you get good, at most 2 tornado phases.

    A good team of ilvl80ish can wreck suprana in double WW in approx 1 rotation, and can down both sisters just a little over 1min, leaving a good 30 seconds on garuda.

    When you add in one more dps, with 1 healer battles, the battle becomes 1.5 tornado rotations.

    How can 3 ways even come close to that type of maximization.

    Healing 1 tank is better then healing 6 people, and you can't even use cure 3 anywhere. Having full on positional and dot damage is better then messing around with dancing.

    People who don't like the current strat, just don't work well as a team and assign stupid tasks on each other. A good team would never let the MT suffer much of the double sisters, and good healers are prepare to back up the MT. There is nearly zero lost in damage and healing with the standard method. End Of Story
    (0)
    Last edited by kukurumei; 02-05-2014 at 06:43 PM.

  9. #9
    Player
    Vodomir's Avatar
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    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Remn View Post
    BTW i dont know why ppl want OT to voke Spiny right away, to me it really pointless to do so
    Using the "provoke method" (OT grabs spiny and Chirada, Chirada dies first, MT and OT then swap Spiny/Suparna) the OT should grab the Spiny for several reasons:

    - this way the MT always knows which person will get the debuff, so he know where to look for the stacks
    - OT has control over the spiny's position, so he can bring it to the edge of the big cyclone
    - healers and DPS can focus on their job rather than watching for a debuff and having to bring the spiny within provoke range
    - spiny will often go to the MT so you OT has to grab the spiny, because otherwise he can only provoke spiny or Suparna off of the MT later on

    Quote Originally Posted by Sapphic View Post
    OT grabs Chirada, MT takes ruda and Suprana, spiny goes to a random, Chirada dies, OT grabs Sup, MT vokes spiny, or OT vokes spiny MT stays with ruda and sup, OT "tanks" spiny close to party. Second way allows for a LNC to OT or a lesser geared tank. MT needs to be on the ball tho for double WW.
    Spiny goes to a random only works out when that random is not the MT. It's best to have your OT provoke the spiny right away, instead of dragging Chirada into the OT corner first, then realizing that the spiny is on the MT, moving all the way to voke spiny of the MT (which is now later than it would initially have been, causing provoke to come off CD later) and then moving back into his corner (all the while your DPS already goes to town on Chirada so they will probably pull aggro, because you OT was busy with trying to catch the Spiny and moving around all over the place)
    (0)

  10. #10
    Player
    SarcasmMisser's Avatar
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    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I've done Garuda in 5:20 with the 3 method strat, it doesn't even see a second cycle. All those things you listed are absolutely possible with a 3 way method the only difference is that it evenly distributes difficulty instead of just telling the mt and melee to deal with it. We're not even talking about speed kills but if you want e-peen wave over it I can too

    The point of popularising a method is not about efficiency but ease and consistency, and this is way easier on the tanks and melee in exchange for getting the ranged to dodge something for once. It was my whole point that strats in the en speaking groups favor ranged too much, and remain popular regardless of merit vs others. You need to play in jp groups it will help you think outside the box.

    Seriously what mp loss? You still dodge slipstream and chirada melts right after that, if not before. The add melt at the exact same rate meaning you also have less moves to deal with, I've seen no dps issues if people actually know how to play the strat.
    (3)
    Last edited by SarcasmMisser; 02-06-2014 at 08:29 AM.

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