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  1. #51
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Has the item team actually played this game? Because if they think the state of medicines and consumables (other then food, which is fine now) are good the way they are they need a head check.

    Potency needs a buff. The cool down timers are fine, in fact they should probably be a little longer.

    They had a good balance in 1.0. Not sure why they ruined that.
    (4)
    Last edited by CamAlch; 02-05-2014 at 06:43 AM.

  2. #52
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by CamAlch View Post
    Potency does need a buff. The cool down timers are fine, in fact they should probably be a little longer.

    They had a good balance in 1.0. Not sure why they ruined that.
    It went against standard MMO design, that's why.
    (4)

  3. #53
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    There's really only a few things I use alchemy for.

    - Making X-ethers (so i can cast another flare on BLM or get some extra MP for healing-intense fights or keep a bard song playing longer)
    - Mega Potions of Intelligence (when both Firestarter and Thundercloud procs are active and i have very high MP)
    - Mega Potions of Vitality (to help survive hits that normally would kill me, like if suprana didn't die during phase 4)
    (0)

  4. #54
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I support this msg
    (0)

  5. #55
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    As other people have said on here, the cooldown timers actually aren't that bad but the potency is a total joke.

    Mega pots of 'stat' are quite nice in certain burst situations like Asclepius in turn 5 but potions, ethers, and every sort of elixir is a total joke in this game. Please SE, reconsider the potency of restorative consumables to actually make them useful.

    'Mega' Ethers/Potions should heal someone in full i70 for 75% of their hp or mp with a cooldown of 5m NQ and 4m30s HQ.
    'X' Ethers/Potions should heal someone in full i90 for the same.

    Elixirs should be around 65% for both hp and mp but with an 8m/7m30s duration (possibly more efficient, but also with added cost)

    This would make me excited about making them and using them. X-Ethers are like 520 mana, that's an absolute joke in this game, potions as a tank are just embarrassing.
    (3)

  6. #56
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    ^^ i agree with Orophin. As it is, a VIT potion gives me such a short minimal boost (trying to use it similarly to Thrill of Battle) that its neither worth the money to buy them, or the effort to gather the materials and make them myself. The cool down on one of my potions was 4 1/2 minutes. Just a wasted inventory slot at this point.
    (3)

  7. #57
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 100
    Yeah, the medications in XIV 2.0 are a huge disappointment really. It was the prime reason I leveled Alchemist right out of the gate this time around. In order to supply myself and my FC with any potions that may be useful in the field. For awhile we actually did bother with the mega str pots, but now that's just plain useless and they just rot in the company chest.

    I don't think the potency's are bad persay, but the reuse timer is certainly a killer point. Plus some items from XI, as an example, were exceptional to have in every situation, both for party and solo play. Such as Reraise chokers, Invis/Sneak pots.

    To amend my statement. The potency of stat pots aren't terrible, at least in my opinion. But the restorative items, elixir/hi elixir for example are pathetic. I actually have these on my cross hotbar and happened to need one in a pinch the other day, the return was so bad I died in the next hit lol Way to go DEVs! Way to make a FF style game with FF potions that suck!

    Actual stat boosting foods would be nice as well, honestly, but thats a whole different conversation.

    But with the way the medicines are designed in XIV, it basically feels as though they had a good idea, started doing it, then stopped halfway and said that's enough.
    (4)
    Last edited by Akujin; 02-05-2014 at 07:41 AM.

  8. #58
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Hvinire View Post
    We spoke with the Item Lead who brought up a few points about medicines.
    Currently items were designed to be used sparingly, and as a result the re-use duration is set longer. We don't want to create a scenario where players are expected to regularly have a whole host of healing items taken to each activity, nor a situation where players in a healing or enhancing role would not be necessary solely because of items.

    Food is designed with a different duration in mind specifically as well, because the concept of these items are quite different.
    So you just made them absolutely worthless, all of them... awesome idea, keep going
    (6)

  9. #59
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Wonder what the Item Lead thinks the point of potions is then... Seriously, what's the point of even putting them in the game if they're going to be worthless? Do your job and think of a way to make them more useful without destroying balance, leaving them worthless is utterly inane...

    I'd say take Gathering and Crafting Foods away and just give them to Alchemy at this point... Let us take potions to improve GP/CP/Control/Perception/etc. instead of food, at least then Alchemy has a solid purpose for potions like Culinarian has with food. Culinarian makes food to improve DoW/DoM, Alchemy makes potions to improve DoL/DoH. Seems fair enough, but the lack of related and useful stats provided by food in this game kind of screws over Culinarian...

    It is a real damn shame we're never going to see a Chemist Job that needs potions actively... Archer would still be buying arrows off Carpenters if the developers wanted Jobs to use consumables...
    (5)

  10. #60
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Hvinire View Post
    We don't want to create a scenario where players are expected to regularly have a whole host of healing items taken to each activity.

    So here's my question, if you don't want players to bring medicine to encounters, what is the point of medicine?

    (btw: you know you just said that you don't want there to be a demand for consumables, right ? Look at the economy and tell me if that's working so far.)
    (2)
    Last edited by Zetsumei_Tsunarashi; 02-05-2014 at 08:49 AM.

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