Vanity shouldn't be dependent on others. Like the aesthetician, applying vanity should be a personal affair. I mean, who goes to the mall and asks the store employees to help them put on their clothes?How long does it take to find a crafter on your server?
When I shout for one, I normally get 4-5 tells within 30 seconds, and have to tell people they're out of luck for the job. And melding takes only a few seconds assuming you have everything you need on you.
This is also assuming I don't go bug one my LS's omnicrafters for things...



This is an MMO... ideally almost EVERYTHING should be dependent on others.
Vanity wouldn't dependent on others. The only thing stopping you from leveling the DoH is yourself.

When you go to the mall to buy clothes someone still had to make them. They don't just appear in the store, you rely on others for their provision. I don't see why this should be any different.
When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.
I'm rather certain crafters are capable of making clothes in this game. Also, in a fluff feature such as this, the focus should be on accessibility and streamlined use. Don't make your players jump through hoops just to be able to look like how they want to look.
At the same time though, if it does require crafters, it gives crafters something they have wanted from this game: A actual reason to matter. People are gonna want vanity whatever, crafters make vanity whatever, crafters have a legit use to people other than other crafters.
As I stated, I would have preferred if all items that weren't dungeon drops came from a player. Get gil moving. Makes economy things happen. Good times roll.
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