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  1. #11
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    Thank you and I agree but I feel that they have two options at the moment. They can hold off on adding any new recipes till we obtain those stat amounts but that means no new recipes for cooks for awhile. T_T I feel that would be the biggest slap in the face to the class as a DoH. Hey everyone else gets new stuff except.... you dirty little piece of sh*t cooks.

    Or they need to own up to the fact the numbers themselves need to be revisited as even with people hitting maxed out iLvL they aren't anywhere near an amount for the food to work. I don't think both hands were talking to each other on this one meaning the team designing the stat and level progression caps obviously didn't talk to the guys that wrote the math on the food item buffs for the 50++'s. It just feels like they honestly didn't even take the time to cross check their math on the buffs to make sure they would work.
    (1)

  2. #12
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Yes, it is the case that 2-star foods are inferior to lower level foods at the moment. While they have higher potential, those potentials are often difficult or impossible to reach with gear currently available in the game. As others have mentioned, I see this as a deliberate move on SE's part: They predicted that better equipment would be added to the game before new, higher-level recipes will be added to Culinarian.

    As such, I doubt they'll be revisiting, as the food is Working As Intended. In the meantime, CULs should not craft it, and no one should eat it, simple as that. If you do craft them, it might be worth hanging onto them until better equipment makes the stats viable.

    (As for why folks are buying them NOW - I chalk that one up to folks just not having the patience or ability to do the math, and just grab food with the highest stat caps. Their loss!)
    (0)

  3. #13
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by LineageRazor View Post
    In the meantime, CULs should not craft it, and no one should eat it, simple as that. If you do craft them, it might be worth hanging onto them until better equipment makes the stats viable.
    That is precisely why there is a problem with CUL. CUL might as well not even have 2 star crafts. Presumably, higher level crafts will be added when higher level gear is added, and if this trend continues, CUL will always be behind by one tier. Why does it have to be that way?
    (0)

  4. #14
    Player
    LineageRazor's Avatar
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    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Lyrinn View Post
    Presumably, higher level crafts will be added when higher level gear is added, and if this trend continues, CUL will always be behind by one tier. Why does it have to be that way?
    Higher level crafts will NOT be added when higher level gear is added - that's exactly the point I was trying to make. Adding higher level recipes will likely not happen until there is an increase in the level cap - but new, more powerful gear can be added at any time.

    That, I think, was what SE was prepping for: they want existing food to be viable up until they decide to increase the level cap, and so the food needs to be useful for gear that doesn't exist yet that will be added before the level cap increase. Was it the best way to do things? Perhaps not - but it was not an oversight or an accident, it was deliberately planned this way, and it is not "broken".
    (0)

  5. #15
    Player
    Katchii's Avatar
    Join Date
    Dec 2013
    Posts
    107
    Character
    Katchii Soilsiu
    World
    Excalibur
    Main Class
    Archer Lv 60
    Higher level crafts will NOT be added when higher level gear is added - that's exactly the point I was trying to make. Adding higher level recipes will likely not happen until there is an increase in the level cap - but new, more powerful gear can be added at any time.
    Patch 2.2 is adding higher level crafts http://zantetsuken.net/news/ffxiv-li...shots-included

    Here's a quote:

    "Yoshida spoke briefly on plans to adjust the economy and the future of crafting classes in the game. The idea is to drastically change the economy through the major patches. For starters, the maximum item level will increase in Patch 2.2. The patch will also introduce a number of new high ilevel items, new recipes and Glamours (vanity gear)."
    (1)

  6. #16
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LineageRazor View Post
    That, I think, was what SE was prepping for: they want existing food to be viable up until they decide to increase the level cap, and so the food needs to be useful for gear that doesn't exist yet that will be added before the level cap increase. Was it the best way to do things? Perhaps not - but it was not an oversight or an accident, it was deliberately planned this way, and it is not "broken".
    I don't understand this mentality per say. So what you are trying to say is the reason the high tier food isn't worth a damned compared to the 40-50 ones is because they are for the next tier of iLvL equipment correct? Then the cap will increase and with the a new tier of food will be add that will be useless to the new iLvL gear but will be for the next next iLvL increase. So lets say in 2.2 iLvL goes to 100 and finally some how 50++ food fits it now but also with 2.2 we get say 50+++ food that is useless till iLvL would be increased to 120 or something which would be the next iLvL increase.

    So the top tier food should always be 1 step "ahead" and thereby be 1 step behind in usefulness? To what end? Why not make the top tier food match what the top tier iLvL for that patch section would be?
    (1)

  7. #17
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Everyone is making the assumption that we won't get higher iLvl equipment until the level cap raises. Why is that? We already have equipment FAR higher than the current level cap. I was already bemused to learn that folks could equip level 90 gear at level 50; it wouldn't shock me to see gear go all the way up to iLvl 200 before the first true level cap increase ever comes about - and we won't see new recipes until that true level cap increase happens. At this point, character levels are barely a formality, serving the sole purpose of allowing characters to have new job abilities and slightly higher stats.

    I believe that either equipment appropriate to double-star food will be added well before the level cap increases, OR SE planned to and backed out for whatever reason. Either way, SE decided that it would be easier to have the food available from the start than it would be to try to shoehorn in the new recipes later once a need for them developed.
    (0)

  8. #18
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LineageRazor View Post
    and we won't see new recipes until that true level cap increase happens.
    Direct quote from the Live Letter at 0:11:01

    Also, the item level cap will increase in patch 2.2, and a vast number of items will be added along with high-level crafting recipes. With advanced materia melding, it would be quicker to outfit oneself with gear from the market, giving crafters an opportunity to make money and revitalize the market. A host of new crafting materials will also be added, so you'll want to keep an eye out.

    So again we are getting recipes before an actual level cap increase and this is verified via the Live Letter instead of based on personal speculation. This also means again one of two things will happen; They will either decide to by-pass giving culinary any new recipes at all to let the stat caps catch up to the 50++ food OR the new food would be better to use than the 50++ and you would over look those foods completely.

    Worst case scenario the newer food would be just as bad or worse than the 50++ in which case why use anything above 40-50 because you still won't hit higher stats with the lower % even with the incoming new iLvL equipment.
    (1)

  9. #19
    Player
    Khronikos's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Khronikos Eldaeva
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    I agree the issue can be looked into. I'd hope we are getting some different gear at some point, so things should be okay in the future if they watch things with care.
    (0)

  10. #20
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    Shameful self-bump because I really don't want this topic to get brushed under the table yet again and not get addressed or fixed. Can a developer or someone please acknowledge this complaint or at least look into it and give a response?
    (0)

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