What else is one supposed to respond with?
Is he trying to spark an argument or something? What good advice about wine could you get from someone who clearly just wants soda? Constructive Criticism =/= Entitlement to the rights of development. MMO Forums love to do threads like this, and as a person who used to do the same thing, it's just a complete waste of time for everybody.
He needs to just quit, leave the forums, and look for a game that wont disappoint him. He can pray over and over that this one will eventually change, but lets face it. We all know it wont.
Last edited by Edellis; 02-04-2014 at 08:18 AM.



Here is what people are conveniently forgetting, since they just want to berate the OP:
When SE asked for feedback from us since 1.0 was a failure, and when they continually ask for more feedback, and then go on to tell us that our feedback was received and was used to make certain decisions, it fostered the thinking among the playerbase that our continued feedback is important and will be looked at.
Now, when some of you give 'feedback' about loot drops, or lockouts, or nerfing old content... How is that ANY different than what this OP was doing?
I agree with the OP, and with a lot of the other threads recently that don't like the direction the game is taking. Too much vertical progression, not enough variety, not enough story, doesn't feel like Final Fantasy.
I too am thinking about quitting when my sub runs out. Until then, I'm going to continue playing. My husband plays, and I have some friends in our ls, but I'm getting the feeling that the game is NOT for me, and never will be.
We come here to give our feedback because we've been conditioned to believe that our feedback is desired and will be looked at. We come here to give our feedback because the team that gave us 1.23 is the team working on 2.0 and we know that they can do better than what we're currently getting. We come here to give our feedback in hopes of finding people of like mind, or even different mind, but that are capable of having a grown up discussion instead of just saying 'cool story bro.'
You tell the OP he's wrong for posting here for x and y reason, but if that's the case, why are you even posting in his thread? Let's throw some of your own advice back at you: "If the thread isn't for you, just leave and find one that is."
Sheesh, I've been saving this up for days. I kept starting a post, but stopping because it's not worth it, and it still isn't worth it, but I can't keep my mouth shut anymore.



For better or worse, the dev team has done a stellar job in making this game hyper-accessible and familiar to WoW players -- which is necessary for making it a financial success (at least short term)We come here to give our feedback because we've been conditioned to believe that our feedback is desired and will be looked at. We come here to give our feedback because the team that gave us 1.23 is the team working on 2.0 and we know that they can do better than what we're currently getting.
Now that they have the WoW players subbing, I hope they branch out from this 'marketing phase' and start incorporating some of the great design concepts that FFXI and FFXIV 1.23 had and make this game a long-term success.
Last edited by Zantetsuken; 02-04-2014 at 08:53 AM.

Not gonna happen, these forums will explode if they do thatFor better or worse, the dev team has done a stellar job in making this game hyper-accessible and familiar to WoW players. Now that they have them subbing, I hope they branch out from this 'marketing phase' and start incorporating some of the great design concepts that FFXI and FFXIV 1.23 had.



Its not that difficult.
Ease them in slowly.. make the content 'optional' for a while... but interesting and rewarding.
Start cutting the 'flashiness' (glows, radical weapon designs, etc) out of the vertical grind stuff and instead add it to the difficult-to-obtain horizontal content.
Make alternate iLvl >95 gear that gives buffs to certain abilities like 1.23 AF, or has procs -- like 1.23 primal weapons had. But it needs to be more challenging to obtain than grind/rinse/repeat.. or memorize boss pattern. There needs to be some RNG to it *evilgrin* and it needs to cover a wide spectrum of gameplay. The point is the players don't HAVE to pursue it, and the more challenging it is, the more prestigious the items will be for those who obtain them.
People will work for items if they are interesting and rare, if not necessarily the most powerful. For a clear example, watch people flock to Odin or Behemoth FATEs to get worthless iLvl50 gear/bardings/furnishings. It's the RARITY that attracts them to it... The devs just need to harness this interest and energy and incorporate it into endgame.
Back in FFXI, relics were a total pain to obtain.. I never got one, but I enjoyed seeing other players with them as they proved it could be done... it was a far-fetched dream that made the player think that there was a vast ceiling for growth in the game, a way to 'touch the sky', even if they personally never reached it. <--- That is what ARR is missing right now. **
Instead we have growth gated by patches. And that gets old fast.
**Not to get too political/philosophical... But what we are seeing in ARR is a clear demonstration of the differences between 'Freedom' and 'Equality'. ARR is a game bent towards 'Equality'. Though many people like the idea of 'Equality' and pay it lip-service - in reality, 'Equality' is stifling and it oppresses in order to achieve equilibrium.
'Freedom' on the other hand, allows potential to be realized. It opens the doors and allows dreamers to go as far and as high as their effort, talent, persistence and dedication will fuel them - as a result, there will always be disparity between those who pursue their goals and those who settle for less. Note that those who would champion Freedom must be free of Envy -- because Envy is the the path that leads away from Freedom and towards Equality.
Last edited by Zantetsuken; 02-04-2014 at 10:11 AM.



Thank you!
See, this is the kind of thing we're expecting when we post here. Not necessarily that we only want to see agreement, but this post is non-judgmental, not demeaning the OP, and opening the avenue to real discussion.
Anyway, yeah, I loved the fact that 2.0 was designed to be accessible, since I'm not the best gamer out there, and you make a good point about 'marketing phase.' That's one of the reasons I haven't given up all hope yet. I'd like to think that the dev team has a long term plan and I'd like to give them the benefit of my patience since I've supported them for so long.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
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