I'm all for some intelligent discussion, but when people make up quotes for you and start taking your quotes out of context it gets out of hand.
I'm all for some intelligent discussion, but when people make up quotes for you and start taking your quotes out of context it gets out of hand.
Think about this one, if they had to remove elemental affinities to better balance the game, why do they ruin our chances at getting useful materia by making elemental materia even obtainable besides being entirely useless and annoying.
Why are there elemental potions? Gods and races affecting elemental stats, heck, why are the stats even in the game?
Your little list of 'examples' on page 9 was just a wishlist of how you want to revamp all the jobs and gameplay to suit your tastes. I like my blackmage as is tyvm, why should I have to relearn it because you don't think of it as an 'essential feature' and think its 'flawed'? That sounds a bit like you're spitting in the dev's faces there.
You want a different game, just admit it already and leave. See you when 2.2 drops though I'm sure.
Your little list of 'examples' on page 9 was just a wishlist of how you want to revamp all the jobs and gameplay to suit your tastes. I like my blackmage as is tyvm, why should I have to relearn it because you don't think of it as an 'essential feature' and think its 'flawed'? That sounds a bit like you're spitting in the dev's faces there.
You want a different game, just admit it already and leave. See you when 2.2 drops though I'm sure.
You're right I DO want a different game, I'm sure you did as well, or was the game launch just how you wanted the game to be? I don't know how you came to the conclusion I want to scrap the game that's completely unreasonable and I just don't want it to happen to begin with.
I have left, I've said this multiple times, I don't know why that's so confusing for you.
Edit: Amyas makes my brain hurt
But indeed! You won! You got me to admit something I've been saying this entire thread, good job!
Last edited by Mihael_Longclaw; 02-04-2014 at 04:43 AM.
Enjoy spamming Fire, Fire, fire, Fire, Fire, Ice, I ce, Ice, Ice, Ice 3 years from now on Garuda God Mode, because SE changed their minds and didn't want to retire the Primals at just the Extreme modes!
I too am beginning to find the lack of will to log into FFXIV, rather than throw up a whole new thread, I'd thought I'd share here to hopefully shed light on the situation that SE seems to be overlooking when it comes to the games presentation and general flow.
First things first, I've been around MMORPG's since the Early days of Anarchy Online and Dark Age of Camelot (I'm not going to Claim UO because not nearly as many folk played UO as we seem to have claim, MMO's didn't really become popular until EQ: Scars of Velious expansion and they saw steady growth until WoWs release) I've played just about every game that the MMO market has to offer in current day so I've come to know what works and what doesn't.....
FFXIV, simply does not work.
Now lower your hatchets, torches and lalafell effigy pitchforks fans! I have an explanation!
FFXIV is confused, it has NO idea if it wants to cater to hardcore players or to casual players and fails to actually convince either group while successfully adding reasons for those groups to NOT want to play the product.
So I'll put by player type the reasons why those groups would feel offput.
Hardcore Raiders:
-Lockout timers, nothing gets on a Raiders nerves more than being told they cannot get shinies more than "x per week", yet they still allow you to continue running the raid even though you will get nothing after your drop so it has sort of a Jim Bowen off Bullseye thing going of "Lets have a look at what you could've won!". In a game geared by loot, lockout timers = BAD.
-Trash run daily levequests, is it really neccessary to force someone looking for their first set of gear to re-run the same content they did forty levels ago? I understand the ideal that has gone behind it but the implementation is poor.
-Enrage mechanics, It's lazy, it's sloppy it ISNT a good mechanic a lot of the older Raiders absolutely despise this mechanic (speak to anyone that was part of the large number of people that left WoW before WoTLK, we left because every boss was given that Mechanic because Blizzard were getting too lazy to come up with interesting boss fight mechanics) No serious Raider worth their salt enjoys being exposed to a timed battle unless the mechanic makes absolute sense on that particular boss.
Casual Players:
Locked progression on what should be a "solo" story: I absolutely understand what SE was going for here, I can say they absolutely dropped the ball too. Unless you rolled on a heavily populated server, you WILL struggle to progress at certain points, your Grand Company Hunting Log will be the biggest hinderance as one of the Dungeons (Haitain) never ever gets run on the quieter servers so you will find your GC progression halted and stuck for a very long time. Trials Yes, Dungeons No.
Headless chicken content: This is the name I give to content where you find yourself running back and forth between an NPC over and over, nothing more than an unneccessary time sink that makes the grind become apparent.
Levequest lockout limits: Whoever thought this was a good idea imho is absolutely bonkers, new players will not realise that you can save your levequests for later and thus build them up to a point where you have a reasonable number to quickly grind out levels, the lockout is a major putoff and one of the largest contributing factors that will stop players opening their wallets to a subscription.
Grindy content: Yes, the game has a heavy grind that isn't apparent until you reach your late 20's early 30's of class progression. Weather it be repeating fates, Levequests, Guildhests or your solo content you begin to feel the grind and it begins to take its toll. Now it's no secret that every MMO has grinding, that Grinding is very much part of the MMO business model, but the idea is to make the grind Subtle. FFXIV's grind is about as subtle as a sledgehammer (I've experienced real grind back in Anarchy Online when we had to run Adonis and Inferno hecklers 8 hours a day every day, I HATE grinding because of that experience and I feel like I'm back in that grind cycle when playing FFXIV)
Conclusion:
FFXIV does have some fun aspects to it, I actually quite enjoy the crafting system (but even that becomes grindy and monotonous) and feel the game has an absolute TON of potential that just isn't getting realised because it's being held back by:
-Lazy Mechanics
-Unneccessary Lockouts and Gating (Gear is enough of a Gate, there is NO need for a second Gate)
-Grinding
-Headless Chicken Questlines
-Repeated Content
I am going to give the game a chance to change my mind however, because I'm a huge FF Fan, especially of the Job system (my fave FF game was FF Tactics) so I'll give it a couple of months until ESO goes live to see if they can polish it up and if any of these issues are addressed because I really want to see this game succeed, but right now...I honestly cannot see it.
FINALLY.
Pack it up boys, we can all go home.
And you've finally shown your true form.
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It's the very beginning of this game. You should come back @ its first expansion at least and see how things feel then.
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