The only time an achievement reward is suitable, is when you cleared a duty finder pick up group with zero people from your FC or friendlist. Anything else is easy mode and you should get an insult at best.All I want is an achievement for defeating the game's challenges under their original conditions and then I'm happy. For turns 1 through 5 that would be defeating all turns without the use of echo and at item level 91 (easy to setup with party finder). Once all of the coils are released, there could be a unique mount or something for earning such achievement for each coil.


Honestly - was your response even necessary? Even in the slightest? An achievement doesn't necessarily need to be difficult; it can also relate to time invested. If you want to call Twintania easy, then so be it. I'd honestly be floored if even close to 10% of the game's subscribers have cleared it.
I don't disagree that achievements do not have to be hard, but I'm pointing out that beating it at all, in any version, would be an achievement and we'd end up needing SquareEnix adding 100 achievements per dungeon so that we can show people exactly how we beat it.Honestly - was your response even necessary? Even in the slightest? An achievement doesn't necessarily need to be difficult; it can also relate to time invested. If you want to call Twintania easy, then so be it. I'd honestly be floored if even close to 10% of the game's subscribers have cleared it.
I beat my dungeon in a pick up, with a tank wearing gear score 50, and by killing the boss in 7 minutes. So I need a special achievement showing exactly this, else my achievement is not accepted by SquareEnix and my work is totally lost!
So instead of being ridiculous about this and demanding stuff to prove ourselves, why not just accept that achievements are in our own hearts and for story telling. We don't need them to invest months of development time into something that will give you an icon so other people say "Oh I don't care, but do keep believing you are a special snow flake".
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