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  1. #61
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tequiza View Post
    It's got good music.
    yes it does. Sadly it's often wasted because the tunes are so short or get drowned out by moving into a hub area or the same tired old battle theme that we've heard a billion times by now (I actually still like virtually all of XI's battle themes and 1.23's better. The only one I really truly like in ARR that's not a primal theme is Coil's)

    And I for one am sick of the overworld being little more than a pretty, toothless curtain for the duty finder. Is it really so wrong to have at least SOME open world dungeons or NMs? (preferably force spawns though, I never want to see timed or lotto pops ever again - had more than my fill of that BS in XI). Most FATE are just so random and silly that I feel like they actually detract from the world rather than enhance it - not to mention they can really get in the way of certain things at the worst times, like Beast Tribe Dailies.
    (8)

  2. #62
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Seriously, AFAIK FFXIV: A Realm Reborn is the only Final Fantasy I know, without elemental affinities (completely negligible in this game), it feels so backwards killing Ifrit with Fire spells.

    If Black Mage didn't have a set rotation, but spells of all affinities based on the monster and spells called their traditional FF name (when I cast Fire 2 I would like to see Fira, not Fire 2) give black mage Enfeeble spells such as Enfire, Enearth, Enwater, Enlightning that he could use on his teamates, as well as unaspected spells.

    Small changes like that could go a long, long way.
    (13)

  3. #63
    Quote Originally Posted by Mihael_Longclaw View Post
    I don't remember any Final Fantasy games having filler content in the stories, unless you meant random battles? Those were somewhat irritating at times when you just wanted to experience the story or explore, but I'd hardly call them filler since there were items to lessen/stop battles weren't there?

    Or am I just remembering another JRPG? Haha
    Since FF VII you re just sent here and there, for stuff that isn't relevant on the main storyline point of view, and theres a lot of pointless cinematics.
    (1)

  4. #64
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Since FF VII you re just sent here and there, for stuff that isn't relevant on the main storyline point of view, and theres a lot of pointless cinematics.
    Any examples?
    (1)

  5. #65
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    YP removed the elemental wheel because he didn't want certain jobs to get excluded.


    Funny thing, that's happening anyway. I get turned down for so many things (mostly EX Primals and Coil) JUST BECAUSE I'M DRAGOON!

    Oh, I'm sorry, I didn't get the memo that said I had to be WHM, PLD, BRD or BLM or gtfo. I also love that even though I have every job @ 50, weekly caps/lockouts keep me from gearing them so I can be a useful member to my FC.

    Oh wait! But there's crafting you say? Yes, why not spent millions and millions of gil on crafted armor and melds that are only going to be made invalid next patch, rather than gear that was farmed for "free" from doing content. Oh and I can't sell any of it back or recover the materia used, nor can I freely meld whatever stats I want without a cap like in 1.23 (you could only put certain stats on certain items, but there were no hard caps on the amount you could increase them by, only the how many materia you could slot e.g. +350 HP belt for +200 attack weapon)
    (9)
    Last edited by NefGP; 02-03-2014 at 07:08 AM.

  6. #66
    Player
    Laf's Avatar
    Join Date
    Oct 2011
    Posts
    186
    Character
    Lafiel Brunestud
    World
    Excalibur
    Main Class
    Archer Lv 50
    log in
    dig the map
    do dailys
    stare at awesome ground tiles in Uldah for the rest of the day
    (9)

  7. #67
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by NefGP View Post
    Snip

    The only reason it would be exclusive would be because they designed it that way, I'm sure they could add elemental affinities without butchering balance, I'm positive of it
    (7)

  8. #68
    Player
    Dazd's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Rethi Pep
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Game caters to the lowest common denominator=boring shallow game with nothing to really do other than new raid stuff every 3 months when it comes out.
    (13)

  9. #69
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    You should take a break
    (0)

  10. #70
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Quote Originally Posted by Davionx View Post
    You should take a break
    It really does help
    (0)

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