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  1. #21
    Player
    Kincard's Avatar
    Join Date
    Sep 2013
    Posts
    75
    Character
    Kincard Naushadi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Just make it so we can repair gear on any class without having to switch. There, fixed. Make the game check if we have the appropriate job. Remove the xp you get from repairing if you need to, nobody gives a crap about the chump change 2k xp you get from repairing when you can get like 300k from a triple turn-in leve.
    (3)

  2. #22
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by TheRamosOnline View Post
    Remove the need for Dark Matter entirely and swap out the main skill bar for the appropriate repair class bar and repair the item (in the same way you'd make an item).
    With mats
    As example, to repair cloth armors you would need clothes. To repair leather armor you would need leather.

    Quote Originally Posted by Kincard View Post
    Just make it so we can repair gear on any class without having to switch. There, fixed.
    As if the 2 seconds to switch the class and open up the repair window is too long for you.

    A real fix would be the possibility to sort the equip in the repair window by the durability. Equip with the lowest durability in first place so we can repair from the top to the bottom until the durability on the following equip begin to be at 50% or higher.
    (0)
    Last edited by Felis; 02-07-2014 at 10:46 PM.

  3. #23
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Felis View Post
    As if the 2 seconds to switch the class and open up the repair window is too long for you.
    Actually, the reason to want to be able to repair anything based on your class levels, rather than having to actually BE that class, has nothing to do with saving time changing classes. Instead, it has everything to do with those dumb "uh oh - he/she/I forgot to repair, now we're halfway through a dungeon and all the tank's gear is broken" moments.

    Yes, everyone should repair everything between dungeons - but how many actually do? Being able to repair anything that your classes support (no repairing high level jewelry if your GSM level is only 10) without having to change to that class, something you cannot do in a dungeon, allows you to be a corrective when the preventative isn't done.
    (2)

  4. #24
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I think we should be able to repair in dungeons. I mean let's face it, we've all entered a dungeon with gear at less than 10% because we forgot to repair before we went in. So, either allow us to repair our own gear without switching to a DoH (Only available during dungeons), or allow us to make repair kits of various strength such as 10%, 25%, 50%, 75%, 100% durability repaired and let any job be able to use them.

    Makes sense in the lore too. People who wore heavy armor may not know how to create it, but they know how to maintain it. Soldiers are not gunsmiths, but they know how to clean, maintain and perform field repairs on their weapons.
    (3)

  5. #25
    Player
    Equinoxi's Avatar
    Join Date
    Jul 2011
    Posts
    44
    Character
    Caelum Volturi
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I cant believe they drop cost of repairs still. Now its just too cheap. And please, allow us to repair everything in armoury or inventory at once. How hard is it to make that work? get on it SE.
    (0)

  6. #26
    Player
    Kincard's Avatar
    Join Date
    Sep 2013
    Posts
    75
    Character
    Kincard Naushadi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Felis View Post
    With matsAs if the 2 seconds to switch the class and open up the repair window is too long for you.
    The point ---------------------->
    Your head ----> O

    Like someone else mentioned, repairing saves very little gil, so the main benefit to having them is to be able to repair anywhere without a ton of hassle. I don't want to shuffle between 5 different classes shuffling through 20+ item lists to repair stuff, I don't want to wait a full minute after I'm done repairing for my GCD to charge, and most of all, I'd like to actually be able to repair when I'm in an instance or dungeon since that's where it'd really come in handy.

    And also mentioned was repairing after every instance- since you'll actually lose money if you repair at the wrong time, it encourages you not to just repair after every instance, but rather wait until the bar is something like 40% or lower. They already made crafting damn near useless, at least make the one thing that's actually unique to leveling it be available when we actually need it.

    The only other way I can think of for them to fix is to add Dark Matter fragments that cost 10% of the current cost that repair for 10% per use or whatever. Better yet, just remove Dark Matter altogether and just let people with the appropriate craftskill repair for 50% of the cost of the NPC. The only reason Dark Matter exists is because it was there in 1.0, and it was only there because the early game had that "use a real crafting mat to repair" thing. If you were designing a game from the ground up the whole Dark Matter idea would just seem like an unnecessary addition. Either way the current system is garbage when you consider one of the main focuses of ARR was to correct the terrible UI 1.0 had.
    (2)
    Last edited by Kincard; 02-10-2014 at 03:43 AM.

  7. #27
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    I keep seeing people quote that repairing your own gear doesn't save much.

    It's like half the price. I don't know about anyone else, but my weekly repair costs are atrocious, so cutting that clean in half is a godsend.
    (1)

  8. #28
    Player
    Kincard's Avatar
    Join Date
    Sep 2013
    Posts
    75
    Character
    Kincard Naushadi
    World
    Coeurl
    Main Class
    Archer Lv 50
    It was worth a lot more before they reduced repairing prices, now you'll save maybe 500 gil per repair session, and that's being generous (You don't actually cut it in half unless you wait until the item is nearly broken anyway). If you are dying a lot it either means you are bad at the game or you play the game enough that repair costs should be trivial to you. The opportunity cost is also a consideration, which is part of why it being such a hassle makes no sense. The fact that you have a crafter leveled to be able to repair means you already have access to something that can make more money in that time, even in the crappy XIV economy.
    (0)

  9. #29
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I dislike the repair system, because it's Inventory -5. If Dark Matter had its own seperate inventory, just as Crystals do, I wouldn't mind so much. As it is, I only bother keeping Grade 5 Dark Matter around, which means I still need to go to an NPC to repair gear under level 50 anyway.

    By the same token, it'd be nice if Carbonized Matter had its own inventory. Maybe shared with Dark Matter.

    And fishing bait. That seriously needs its own inventory, too.
    (2)

  10. #30
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I'd balance repair without switching to class with not being able to 100% repair stuff... more like 25% or so... it's a field fix not something that should be 100%. So if it breaks(0%) you can field fix it to 25% finish whatever you're doing then you can do a proper repair.

    And I agree bait, carbonized and dark matter should have their own tab. Actually for bait we want a tacklebox(separate inventory). But anything with the same utility as shards/crystals and such should be managed the same way.
    (0)

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