Last edited by xEscaflownex; 02-03-2014 at 03:22 AM.
Last edited by AldricBranchais; 02-03-2014 at 03:35 AM.
Evil is Evil. Lesser, greater, middling… Makes no difference.
BRD: http://i.imgur.com/fCweP37.png
BLM: http://i.imgur.com/4HMzsmr.png
SMN: http://i.imgur.com/Qx4iS5i.png
Tried to get the duration same as yours for all, they are all i84-86 with DL/CT pieces still
Well there it is, Uptime on dummy same as any encounter, only time not hitting target during a fight is when no one else is, ie, when they disappear for whatever attack. I took Misery's End off bar/out of macro so it wouldn't affect dummy parse (as it would be going off all the time on dummies almost dead), obviously singing ballad for whatever stretches of time would lower DPS a bit (not a flat 25% of grand total though, as it would never be up for an ENTIRE fight ha). Also, this is with far from BIS, with full i90/the actual pieces I want...obviously my damage would be much better.
******
ALSO, I haven't read all the posts, but I saw one or two that seem to somehow have misconstrued me as ever saying:
"OMG MELEE DPS CANNOT TOP DPS ON ANY FIGHT IN GAME DEFINITIVELY I KNOW THIS FOR CERTAIN KTHNXBAI"
I never said anything like this! I simply stated that I, personally, have never seen it happen in game, I've only commented on MY in game experiences. I never made any comment on theoretical "DPS Caps". I specifically stated that I believe it's entirely possible, and even more so, that it SHOULD be happening. I never once said I don't believe any of the people here who said they are awesome Melee DPS. In fact, I even said that's awesome if they do more damaged than Ranged, and that I just wish I could find some of these capable melee DPS people.
My only "stigma" against melee DPS is that (AGAIN IN MY EXPRIENCE) it just seems as if the player base of people able to play them to their potential is very small and far between. If some people shared detailed tips on how to push their Melee classes to their limits, and tomorrow every Melee DPS I encountered WTF PWNED me, I would be kind of sad, but also very happy! They require more skill to play, and have it tougher as far as mechanics, so I fully support that they should be outdoing ranged classes, I just wish more people I encounter were able to.
Also, all the people on the other side of the house, saying BRDs are weakest DPS, BLM/SMN sucks, etc etc, is this in reference to the "DPS caps" I've seen people mention? I know nothing about this, is there some official or definitive table or something that says, for example:
BRD MAX Possible DPS 300
BLM MAX Possible DPS 350
SMN MAX Possible DPS 350
DRG MAX Possible DPS 400
MNK MAX Possible DPS 450
If so, I've never seen it! So as far as all the people saying "Everyone knows BRD is weakest DPS, they can never come close to anyone else" ...all I've seen are people stating 300 sustained DPS as the mark to hit, and it's right up there ^, with subpar gear.
I feel like it takes pretty much zero effort to hit this DPS on BRD, so I'm not sure what other BRDs do, or rather don't do, that you don't see them come close to this often, BRD learning curve is pretty much nonexistent IMO compared to other jobs.
Last edited by xEscaflownex; 02-03-2014 at 06:09 AM.
Basically, we are all just commenting on our experiences.
I'm biased against Melee stacked groups because I don't see enough melee come close to 300 DPS.
You are biased agiasnt Ranged stacked groups because you don't see enough ranged come close to 300 DPS.
Essentially the same difference. All things considered, if you have people playing the jobs who can maximize their potential, any mix will do, its the poor players on each side (ranged and melee), and the unfortunate/generally lopsided proportions OF poor players on each side.
BRD has a barely existent learning curve, is simple to play, and is barely inhibited by mechanics. Therefore it will perform very close to its cap (which is basically how much DPS you can possibly put out with full uptime and entirely optimal play on a dummy) in content. It only really gets hindered by things such as jails, bosses becoming invulnerable or disappearing, and any other thing that hinders basically any DPS. It is also the least hindered by mechanics that force dodging and movement, as it only loses out on auto attacks this way. So BRD DPS is typically consistent, both across content and across players.
BLM has a equal, if not higher, DPS cap than BRD in terms of single target, but it absolutely wrecks face in terms of AoE. If you need a grouped up bunch of things to melt, nothing does it better than a BLM. BLMs can parse in the mid 300s in content such as Turn 4 of Coil. It's weakness is content like Titan Extreme, where mobility is paramount. A BLM that is always moving isn't doing much DPS at all.
SMN has greater mobility than BLM as it has more offGCD or instant cast skills as well as a pet that is constantly doing damage and typically brushing off any AoE skills that would wreck a player. It also caps (coupled with pet DPS) in the same range as a BLM or BRD, but excels in multi-dotting. If there are multiple targets that it can put its DoTs on and have them tick away, then it will do greater DPS. It also does rather well in typical clustered AoE situations, but not as good as a BLM.
DRG and MNK are more or less balanced now. They both cap out around high 300s to 400 on a dummy. MNK has a bit of an edge in terms of where its cap lies, but comes at a greater risk due to the way it needs to keep its stacks up. DRG on the other hand is more straightforward, and also applies a piercing debuff that benefits BRDs in the party, which can be considered their effective DPS addition to their party in a way. The thing is, playing a melee comes at an overall greater risk and thus the performance of a melee DPS is dependent very much on prior experience in given content and the general ability to dodge more mechanics.
Overall, melee are the toughest to play optimally and therefore have the steepest learning curve. This leads to most melee being inadequate in DPS during content. Depending on whether DRG or MNK, they each have their reasons and common mistakes.
Well... that was a long read but I figured I'd break it down for anyone who may be interested in reading this wall of text. It's unfortunate that you haven't come cross any melee that can outperform you, but it's also not that surprising. Most competent melees are already part of competent FCs that clear content together and typically don't bother with PF groups that prefer to exclude them anyway.
For example, here's a recent Turn 5 parse with me on MNK: http://goo.gl/eFvJAt
Last edited by NoctisUmbra; 02-03-2014 at 06:52 AM.
I find it really hard to believe that with right rotation and equal gear brd can dish out more dps than summoner on a single target, as much as it makes me sound like a jerk you providing those screenshots don't really proof anything as we don't know how you played and what gear you really have, or do your parsers even tell the truth.
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