That's quite logical, but say your two dps are ranged ones. When everyone take care about the melee mob, the casters mobs attack the tank. But as the tank can't attack the casters mobs, the casters mobs may switch target to one of the dps (or the healer). In that case, the caster mobs are forced to come closer from the group, for them to be able to hit your range teammates. Therefore, no need to run back and forth to pack the mobs, as they'll end up packed anyway.Originally Posted by Mailstrum
In fact, everything depend on the situation.
Besides, there's not really a bunch of caster mobs in lv <47 dungeons...
That's precisely what I said, even if I wouldn't say these dungeons are "learning" ones : why would they be ? They're neither easy nor difficult, they're just adjusted for low level characters, the same hi lv dungeons are adjusted for hi lv characters.Originally Posted by Kuwagami
Every dungeon became easier when your lv is synch, and the HM/EX/endgame dungeons will be very easier once the max lv is increased.
For the rest, it's only a matter of practising and learning of different patterns...
Why "sorry to say that" ? Because you're a tank yourself and you're afraid to hurt your colleagues ?Originally Posted by Kuwagami
We ALL know it's true, and not only for tanks, not only for secondary classes. Many players rush to lv 50 in main class without even do a single story quest.
But it's another debate...
As I said, many tanks don't understand their role is to do everything is needed to keep hate on them. If that means Overpower spam (in your case), so be it : spam it.Originally Posted by Kuwagami
As for me, I almost ALWAYS cast my three dots then expand them to the mobs around as soon as possible. And when the tank do his job, I NEVER get the hate, even if he's not lv synch. Absolutely NEVER.
If the only way for the tank to keep the hate is spamming his agro skills like crazy, whatever the reason (too much bursting dps, for instance), then he have to do it. Especially for the WAR, who can easily control a whole bunch with Overpower. Period.
If he needs THAT time, he plays real bad and he needs to learn. As a dps, give in to this playing is stupid, as it will validate the tank's bad gameplay.Originally Posted by Kuwagami
The ONLY issue I ever encountered with placing my three dots (with or without expanding), is me suddenly getting the hate of mobs I just never hit and which are not affected by my expanded dots (in a situation where the tank do his job well, of course).Originally Posted by Kuwagami
Damage is not the only parameter in hate. The dps, especially SMN and BLM, are über strong and deal monstruous damages, when compared to what can do a tank.
But a tank possesses damaging skills that generates more hate than other equal-damaging skills.
Even if a dps burst like crazy, the tank should be able to keep hate.
Even if it means spamming skills like Overpower, yes.