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  1. #11
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    They could always shorten the animations if this is such a big issue. Im pretty sure my War does some handwaving or whatever when i Holmgang, thats pretty unnecessary.
    (1)

  2. #12
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Megido View Post
    They could always shorten the animations if this is such a big issue. Im pretty sure my War does some handwaving or whatever when i Holmgang, thats pretty unnecessary.
    Or if they enjoy the animation that much they could just have the buff trigger at the start of the animation ( and have the animation lock or something if it's that big of a deal).
    (2)

  3. #13
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I have often found myself using Benediction too late as a White Mage, or Hallowed Ground too late as a Paladin.

    Honestly, the amount of times it's happened to me says one thing... I'm not pressing it at the right time.

    You can blame the animation, or you can blame PS3 or lag or whatever... but here's the real problem. You want to use it at the VERY last second. DO NOT DO THIS!

    For Benediction, you are in control of your tank's HP, you need to know what the enemy is doing and how much damage they are taking, what CDs are up, are there other healers in the party, etc.

    Now, for Paladin, Hallowed Ground can save you in a pinch, but you need to know when to use it. Use it too early is a waste, using it too late gets you killed. Dont be afraid to use it when you have 1000~ HP left or more depending on the damage you take, it's better to be safe than sorry.
    (1)

  4. #14
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Nope, working as intended. If you can't account the delay due to the animation than that is your fault. It can be used to argue about imbalance issues though, as Lustrate has no such delay, in addition to a bunch of other advantages Lustrate has.
    (0)

  5. #15
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PenutButter View Post
    Nope, working as intended. If you can't account the delay due to the animation than that is your fault. It can be used to argue about imbalance issues though, as Lustrate has no such delay, in addition to a bunch of other advantages Lustrate has.
    You're misconstruing the issue. It's not about someone who "can't account the delay", it's about the animation delay making it unwieldy and counterinuitive toward its intended design. Lots of tanks can account for the animation delay. It's not hard at all, so trying to insult everyone who doesn't like the ability's current funciontality is silly and inane. The problem here is that the amount of time you have to give to buffer the ability is so long that you have to activate it in a situation where it's not particularly necessary to activate it and just hope things go badly enough for it to have been the right choice.

    This is especially annoying for warriors given the highly volatile nature of warrior HP and that holmgang does nothing as a defensive cooldown if you aren't put in that critical state. Simply dismissing it as "activate it sooner lol" is disingenuous because the usage conditions of the ability are so sensitive that simply activating it sooner often means it might do nothing at all.
    (3)

  6. #16
    Player
    Kieren-Dohla's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    81
    Character
    Kieren Dohla
    World
    Faerie
    Main Class
    Summoner Lv 70
    I've had problems with Hallowed Ground. The button doesn't indicate immediately that you pressed it, I guess until the animation is complete. I'm already word that if I don't use it I'm gonna die. So I waste time pressing it again.
    (0)

  7. #17
    Player

    Join Date
    Aug 2013
    Posts
    266
    thats how the game works its called animation lock. working as intended move along nothing to see here, these are not the droids you are looking for.
    (0)

  8. #18
    Player
    sybase's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Charon Akutenshi
    World
    Lamia
    Main Class
    Gladiator Lv 50
    This issue goes beyond HG. A lot of my complaints could be solved with reducing the animation time of RoH or simply not locking out abilities because it's showing you a cool flashy animation. Trying to silence in time on turn 2 when you just used RoH. Pray you get lucky.
    (0)

  9. #19
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by sybase View Post
    This issue goes beyond HG. A lot of my complaints could be solved with reducing the animation time of RoH or simply not locking out abilities because it's showing you a cool flashy animation. Trying to silence in time on turn 2 when you just used RoH. Pray you get lucky.
    Or you could try memorizing what skill is used before High Voltage and not use RoH (or anything else for that matter) in anticipation of the move coming so that you're prepared.
    (0)

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