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  1. #51
    Player
    Theodan's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    83
    Character
    Theodan Valefor
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Feilina View Post
    (10) The depth of crafting from 1.0. I loved to produce boots piece by piece, similar to producing real boots. Combined with the skill usage to date it would be supercalifragilisticexpialligotious.
    Yes!

    Maybe they could implement that for the higher levels now (as a part of raising the lvl cap for DoH/DoL maybe) which would make sence IMHO
    (0)

  2. #52
    Player
    Theodan's Avatar
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    Aug 2013
    Location
    Ul'dah
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    83
    Character
    Theodan Valefor
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    So here is a brief list of what we have so far..
    (please look back at previous posts for more details on each one if you want to know more lol)

    Some of these below have been mentioned by the Devs and the Producer, but are still a point of topic here for others to have their say or an addtional idea they would like to add to them.

    (1) From XIV beta - Journal customization (some bits being implemented for 2.2)
    (2) From XI - Chocobo Breeding (mentioned in development - but only mentioned) & maybe Choco Racing
    (3) From XI - Gardening (as above)
    (4) From XIV/XI - Ferry and Airship options... cut scene and choice to do long route... with Pirates, etc.
    (5) From XI & XIV beta - Open world NM's with rare/unique drops in addition to current fate system.
    (6) From XI - Personal Bazaar
    (7) From XI - Robust Auto Translate with full JP input.
    (1)

  3. #53
    Player
    Theodan's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    83
    Character
    Theodan Valefor
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    (8) Ability to have Minions & maybe even choco's in Dungeons
    (9) Have the facility to do a Name Change (and allow blacklist & friend list to follow, etc.) (they are looking into this)
    (10) From XIV 1.0 - More indeph Crafting - e.g. making boots piece by piece
    (11) From XI - Explorable Dungeons with no time limit - not an instanced server
    (12) From XI - Elemental Staffs & The Element Wheel
    (13) From XI - Extremely hard to get drops just like the Kraken Club.
    (14) Better and more complex Events where you can't just buy everything and/or do them in just 1/2or 3hrs
    (15) From XI - Magic Scrolls & Sneek & Invis' - Good for Open Dungeons and the Excitment/Danger aspect.
    (16) From XI - Some endgame activities like Sky & Sea, and other places like Nyzul Isle (all enjoyable fun lol)
    (0)

  4. #54
    Player
    Theodan's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    83
    Character
    Theodan Valefor
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    (17) From XI - Unique Stat gear (actually dint know why they removed it myeslf lol)
    (18) From XI/XIV 1.0 - Open World Dungeons
    (19) From XI - BCNM's - but as a walk in and NOT in the Duty Finder - which should bring back more community gameplay
    (20) More really Hard Fates - would also be nice to be rewarded with something more than just a minion lol
    (21) New style fates added that DONT give xp, but just rare/ex gear (unique/untradable).
    (22) A Solo + Choco only dungeon - which would be great for those quiet moments and for those who like to solo stuff
    (23) The ability to trade with same account/between alts
    (24) Being able to re-order the LS slots (I hate having to scroll all the way to the bottom of the list to see the one I use the most)
    (25) From XI - Bring Back Fame
    (0)

  5. #55
    Player
    Theodan's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    83
    Character
    Theodan Valefor
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    (26) From XI - Beastmen attacks on towns
    (27) From XI - Adventuring Fellows
    (28) From XI - Furniture that gives you a bonus by using the FFXI version of Feng Shui
    (29) From XI - A form of Signet
    (30) From XIV 1.0 - Ability to wear 2 different earings and 2 different wristbands
    (31) From XI/XIV 1.0 - Sub weapon you can throw - Basically Dual Wield
    (32) HNM fate that DOESNT show up on the map - maybe until the mob is engaged that is.
    (33) see GMs again in their red armor comming see us, instead treating us like a number and just sending a tell and saying bla bla and thinking we're happy to be a number


    That's all of the ideas so far I believe...

    So thank you all again to everyone who has contributed to the thread and to this list so far

    Sorry cant mention you all here, but you know who you are

    Keep them ideas coming please <thumbsup> lol
    (0)
    Last edited by Theodan; 02-01-2014 at 11:25 AM. Reason: adding to the list :D

  6. #56
    Player

    Join Date
    Jan 2012
    Location
    Zee Puff Puff
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    246
    So see GMs again in their red armor comming see us, instead treating us like a number and just sending a tell and saying bla bla and thinking we're happy to be a number.
    (2)

  7. #57
    Player
    Theodan's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    83
    Character
    Theodan Valefor
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Enkidoh View Post
    I'm not really sure you can mention things that were in the Alpha or Beta, as they're still bound by NDA and could potentially lead to your account being deleted. Hence I'm not going to mention anything from the Alpha or Beta. One thing from 1.0 I would like to see back though, is an option to switch back to the 1.23 GUI art style (but with ARR's functionality) - I miss the old fashioned style fonts, window backgrounds and 1.0 icon artwork. ARR's GUI looks too futuristic and FFXIII-inspired sadly.
    Firstly sorry if I got that wrong, but I thought we could now (oops) well lets just talk about 1.0+ from now on then

    As for the GUI... I agree
    (0)

  8. #58
    Player
    Theodan's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    83
    Character
    Theodan Valefor
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Enkidoh View Post
    Airship, Ferry.......
    As for the airships/ferries.. they are just cut scenes and to just add the actual journey in between them should be okay, and as for the size of the airship.. they could just add a bigger one (say they run every few hours - game time that is - also for the ferries) so that people would turn up just for them which would make it more fun, etc.
    And for the Personal Ferry/FC owned - they dont have to work the same way but idk lol
    In saying that.... are they really necessary? idk really, that IMO is a waste of resources that could be better used.


    Quote Originally Posted by Sfarzoso View Post
    So see GMs again in their red armor comming see us, instead treating us like a number and just sending a tell and saying bla bla and thinking we're happy to be a number.
    That would be cool!

    I'll add that to the list
    (0)

  9. #59
    Player
    JediShecky's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    28
    Character
    Shecky Mcshea
    World
    Faerie
    Main Class
    Summoner Lv 60
    Another vote for long ferry rides for us folks who like to fish on the open sea.
    (2)

  10. #60
    Player
    Nici's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    283
    Character
    Sarai Vanlaere
    World
    Cactuar
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by CUTS3R View Post
    From the Beta: Minions in dungeons!


    Knowing i have my Wind up Sylph by my side while wrecking things would motivate me to do the best i have to offer. :3
    Do you really want to traumatize your wind up slyph at having her see you die a horrible death on a wipe? =P

    Well i guess that goes for any minion really. XD
    (0)

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