Whoa, I've never seen a thread like this before! Thanks for posting one!


Whoa, I've never seen a thread like this before! Thanks for posting one!


Complacency sure helps the game grow. Tell me if you honestly think this game is worthy to be called Final Fantasy at all? I'd say FFXIII is even more of an FF game than this.


Your comment on the elemental wheel and more team synergized specific actions was tried before ARR on the old XIV.I liked alot of what the original XIV attempted better never fleshed out.
Any zone could use explorable environments.I want to get lost sometimes, it's what makes each journey fresh and unpredictable.
As for your comments on the other disciples. The old XIV tried making those alot more deeper than they currently are. A decision was made to downplay that and focus on the battle classes.
I see many things you ask for that were present in the original XIV. They went a different direction over the course of two years. And I highly doubt they are going to revert back again and make the game FFXIV A Realm Reincarnated X 2.
You should try FFXI with some close friends together then come back and see with more clarity what this game does good as far as Final Fantasy goes.
The only thing I want is more "true" options to solo or group. For quests, for everything in ARR.


I'm clearly not a game designer so I can't tell S.E how to make the game, but to say I don't have opinions and examples of how the content would change would be lying, some of them I've posted already.
- Further incorporate an elemental wheel, a feature present in every single Final Fantasy game to date (except this one): Like I said earlier, give each job/class a piece of the puzzle to take down elemental foes and using a perfect variety would be the best optimization. Such as, expanding on Monk's 'Fist of' stances, Bard using their songs to boost elemental defense for one element, but reducing the defense to other elements (this could act some fun in multiple element fights) Summoner better utilising their egis based on the elements (preferabbly summons), Black Mages having access to all elements and unaspected spells, give Dragoon things he can apply to his spear to advance elemental damage, then a job such as Red Mage getting Enfeeblements (Enfire, Enearth, Enice, Enlightning)
- Add secret paths and entrances on the open world map, bestiary or a bounty system, random events, open world dungeons, dangerous zones, mining/botany/fishing party content (saving NPCs from a cavein as a miner) chocobo hot and cold, minigames, falls actually killing you, when you sprint have it wear off naturally and not some glowing sparkles that suddenly make you walk, unique mobs for treasure hunt, puzzle and obstacle course like areas to explore (Labyrnths) dynamic enemies, say those worms in the Sagoli Desert under the sand, or going to the far end and accidentally falling into the Ant Lions lair.
Add the ferry and airship on timed schedules (make them free as well) maybe even adding sidequests like from FF12 when you had to bring the letter from plane to plane, as well as other acitivites.
- For dungeons, add some exploration and not hallways, allow disciple of hand and land to come as well in premades (gathering points in dungeon) make dungeon music loop, remove battle music
- For loading screens, if you're gonna make zones, why not make them cutscenes of your character running from this zone to the next, entirely skippable
- Materia, Food, and Potions being a serious thing in battles, crafted gear being close to or at max level gear just make it bind on creation, or make the mats themselves (only droppable in Coil) bind on drop, if you don't want it you can break it down into sellable crafting mats, add a "Request Repairs" option, being able to change the layout of the house with lots of low level mats
- Adding dungeons/obstacle courses to our houses, putting loot in the treasure box in the end, that people can challenge themselves towards.
- Repair enemy aggro ranges, and how they detect you (sight sound,touch etc.)
Last edited by Mihael_Longclaw; 02-06-2014 at 10:16 AM.
You also might want to note that my post doesn't contain, You, Mihael_Longclaw, are any of the things I said. It's directed to the other 10 billion threads(and to a certain point, on the poster that you quoted) that complain about everything.
People sure get defensive really fast just because you quoted them lol

THIS is the problem, there are things in every game that some people will not like. Some things MANY people will not like. But, without MUCH MUCH better feedback of what is wrong and what could be adjusted by SE to make it better you will always just be looked over. Want something changed, provide no feedback as to what will make it better its going to be 50/50 tht it gets worse if they make changes because its not clear what direction they should go to improve.


THIS is the problem, there are things in every game that some people will not like. Some things MANY people will not like. But, without MUCH MUCH better feedback of what is wrong and what could be adjusted by SE to make it better you will always just be looked over. Want something changed, provide no feedback as to what will make it better its going to be 50/50 tht it gets worse if they make changes because its not clear what direction they should go to improve.
I guess I didn't word that as clearly as I wanted, I think I said on the previous page.
I don't want to tell the developers, or even players how this game should be made, because, well, I've never developed a game before, that is not to say I don't have my own ideas, concepts and opinions for how content could grow and expand, and most importantly change.
Sorry for the misunderstanding, you can read some of my ideas though on Page 17 I think it was.
Edit: Confirmed Page 17, I listed some of my examples.
Last edited by Mihael_Longclaw; 02-05-2014 at 04:42 AM.

People started catching the banhammer for doing this though.THIS is the problem, there are things in every game that some people will not like. Some things MANY people will not like. But, without MUCH MUCH better feedback of what is wrong and what could be adjusted by SE to make it better you will always just be looked over. Want something changed, provide no feedback as to what will make it better its going to be 50/50 tht it gets worse if they make changes because its not clear what direction they should go to improve.
edi: Mihael: what game is that in your sig
Last edited by Hanabira; 02-05-2014 at 04:54 AM.
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