The current situation with accuracy is the same situation I have seen in every other MMORPG that does this: At end game, the player must hit the accuracy cap for his class or he simply can't do end game raid encounters past the front door. The importance of accuracy actually exceeds that of ilvl for turn 4 and 5, with tanks that have clearly superior ilvl being out-tanked by those with inferior gear.
It also doesn't add anything fun to combat, since we're just doing a bunch of mental math while looking up charts that have been created by players who reverse engineer the formulas behind the statistics. The small statistical boosts we get on individual items and the difficulty in acquiring said items means that even if we could change our gear up as a tactical choice to give ourselves an advantage in a specific encounter, it is unlikely that we will have that gear for months. So instead of making interesting choices involving our gear, we just choose the middle road, "best for everything" set.
It is clear from playing the game that the stats are not designed with the idea of tactical choice, yet it has these different stats which are a carry over from when equipment was a tactical choice. In that regard, I think end game would be better if they stopped focusing on gear and more on class/job abilities. Equipping a vortex ring of casting over a darklight ring of casting doesn't change my gameplay experience, but having to use my spells creatively does.
Edit: Yeah, I sort of went off subject, but it's all connected to the same problem.


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