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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    Suggestion: Change the accuracy stat so it isn't such a strong requirement for raids

    The current situation with accuracy is the same situation I have seen in every other MMORPG that does this: At end game, the player must hit the accuracy cap for his class or he simply can't do end game raid encounters past the front door. The importance of accuracy actually exceeds that of ilvl for turn 4 and 5, with tanks that have clearly superior ilvl being out-tanked by those with inferior gear.

    It also doesn't add anything fun to combat, since we're just doing a bunch of mental math while looking up charts that have been created by players who reverse engineer the formulas behind the statistics. The small statistical boosts we get on individual items and the difficulty in acquiring said items means that even if we could change our gear up as a tactical choice to give ourselves an advantage in a specific encounter, it is unlikely that we will have that gear for months. So instead of making interesting choices involving our gear, we just choose the middle road, "best for everything" set.

    It is clear from playing the game that the stats are not designed with the idea of tactical choice, yet it has these different stats which are a carry over from when equipment was a tactical choice. In that regard, I think end game would be better if they stopped focusing on gear and more on class/job abilities. Equipping a vortex ring of casting over a darklight ring of casting doesn't change my gameplay experience, but having to use my spells creatively does.

    Edit: Yeah, I sort of went off subject, but it's all connected to the same problem.
    (1)
    Last edited by Fendred; 02-01-2014 at 01:05 AM.

  2. #2
    Player
    LuBu's Avatar
    Join Date
    Aug 2013
    Location
    City Mongoria
    Posts
    83
    Character
    Genghis Khan
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    If you don't have that requirement then what the hell do we still even do with accuracy? Might as well just remove the entire stat altogether.
    (2)

  3. #3
    Player Kelg's Avatar
    Join Date
    May 2012
    Posts
    447
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    lol'ed at your sig LuBu.. xD
    (5)

  4. #4
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Well, it's kind of an odd situation. Accuracy just makes sure you don't miss. It isn't related to having your moves blocked, parried, or dodged. As a result, it would make more sense to have accuracy be something entirely separate from the stats on a player's gear. Your skill with a weapon can certainly effect a player's ability land attacks, which would be represented by class level. Effects like murky fog or blindness would also lower your accuracy as well as distance from your target.

    But you see, most of the above examples actually add tactical choices to the game, whereas a raw accuracy stat doesn't do that. It also mucks things up a bit in end game gear as I mentioned earlier.
    (0)

  5. #5
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    I haven't played it but isn't this something GW2 attempt to work towards? Did it work?
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  6. #6
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Not opposed to the accuracy per say, but the way they've balanced it is a bit silly.. and as the OP said it mostly impacts turn 4 and 5, where gear sets that great for everything else end up being crap only for those fights because the ACC is so skewed compared to what is on gear and what other fights require.
    (0)

  7. #7
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    There's a very easy solution for the accuracy problem.
    Put accuracy in the same slots for every set of gear.

    ATM there are gear sets, namely Allagan, that somehow have very low accuracy. For some classes, the Allagan and Myth sets have slots that have accuracy in one set but not the other... Sometimes that goes for the entire set! So you either need Full Allagan, or Full Myth... otherwise you are either way below the acc cap, or way above it.

    So lets just make certain slots always have accuracy. Hell, lets make the gear for those specific slots have a higher stat pool so we can just throw accuracy on it!

    Lets say: Head, Gloves, Boots, Neck and Rings, ALL HAVE ACCURACY.
    That is 6 pieces that you need to hit the acc cap. Now lets add some reward to it. Make 2 versions of neck and ring drops, one with and one without accuracy.

    So lets say we need 100 accuracy over the base value for T5.
    The DL items for head/gloves/boots/neck/rings will all have 17 accuracy, for a total of 102.
    I90 items for those same slots will have 21 accuracy... Now you can equip FIVE (down from 6) items to reach the base+100 cap.
    Once you've done this, you can change your 6th accuracy piece for one of the non-accuracy necks or rings.

    New content comes out? Put on all 6 of your I90 accuracy pieces, you now have 126 acc. And hopefully that will be enough for the new tier, if not, use some food, and get new accuracy pieces once they are available.

    With this kind of system in place, you can equip whatever I90 you want. Myth, Allagan, EX drops, whatever! Just use enough of the predetermined accuracy pieces and have at it.
    (1)
    Last edited by Kenji1134; 02-01-2014 at 02:51 AM.

  8. #8
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Accuracy is the most important thing due to the way this game's battle system works.
    (0)

  9. #9
    Player
    Marael's Avatar
    Join Date
    Aug 2013
    Posts
    309
    Character
    Marael Meowington
    World
    Coeurl
    Main Class
    Goldsmith Lv 80
    so... what you want to do is... take one of the ONLY things in this game that offers difficulty... and remove it...

    To quote the sylph chick in the last quest of daily storyline "This one... has no words."

    Would you like me to chew your food for you too?
    (1)

  10. #10
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Marael View Post
    so... what you want to do is... take one of the ONLY things in this game that offers difficulty... and remove it...

    To quote the sylph chick in the last quest of daily storyline "This one... has no words."

    Would you like me to chew your food for you too?
    Arbitrary accuracy requirements that result in RNG misses is "difficulty" to you? Scoring crits must require lots of skill too.
    (6)

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