unless there's a skill cap, I'm sure skill speed is incredibly useful after they raise the level cap. When we talk about skill speed/spell speed, we are talking about 1/x where x is approaching to 0.
unless there's a skill cap, I'm sure skill speed is incredibly useful after they raise the level cap. When we talk about skill speed/spell speed, we are talking about 1/x where x is approaching to 0.
They're going to have to raise it awfully high to make spell speed useful. At level 50 my Stone I is sitting at 2.43 Cast/Re-Cast. When I was level 1 it was 2.5. That is a 0.0014s reduction per level. Extrapolation says I'll need to be level 358 before I make it under 2 seconds.

That's not how skill speed/spell speed works. Your 341 base value at level 50 does absolutely nothing, after that every ~25 you add reduces GCD and casting times by 1%. As an example you need around 590 to get 10% off.They're going to have to raise it awfully high to make spell speed useful. At level 50 my Stone I is sitting at 2.43 Cast/Re-Cast. When I was level 1 it was 2.5. That is a 0.0014s reduction per level. Extrapolation says I'll need to be level 358 before I make it under 2 seconds.


They're going to have to raise it awfully high to make spell speed useful. At level 50 my Stone I is sitting at 2.43 Cast/Re-Cast. When I was level 1 it was 2.5. That is a 0.0014s reduction per level. Extrapolation says I'll need to be level 358 before I make it under 2 seconds.
That's assuming it's linear - if it functions anything remotely like Haste did in FFXI, then it will actually get more potent the more you have.
I already made a thread about this a few days ago but basically I feel what we need to do is go back to how TP worked originally (screw PvP) and have it build up with auto-attacks, and have skill speed affect your auto-attack speed (which would be a massive boost for MNK & WAR).
Someone also suggested having TP recover proportionate to your SS, like how MP does with Piety but I'd rather it buff AA speed since that way it still technically increases the rate you fire off your WS at, but also directly increases your dps rather than artificially inflating it through more TP spam.
I quite like S.Speed as it is, no need to buff it up. It actually allow you to do more actions in X timeframe and that alone is quite good, but for that well you need to be really, really on your A game, for multiple reasons !
Overall im feelin that S Speed is just not well used by absolutely everyone, because its actually the hardest component to master, the variation of skill / spell speed every 30 seconds with Selene up. But, when its actually used in a perfect timing regardin patterns of bosses / events, it does make a difference.
Last edited by Sygmaelle; 02-01-2014 at 02:13 AM.
From a DRG point of view, you are bound to the Heavy Thurst buff, Phlebotomize DoT and Disembowel debuff timers. Even if you went heavy on Skill Speed and got an extra ability in within a perfect rotation, what ability would that be? Most of DRGs abilities are tied to combos. Then we have to take into account that the more skill speed you get, the faster you bleed TP and at a certain point even Invigorate won't be available when you need it. Most jobs are at a similar position. Skill speed should affect auto-attack and TP regen to be more useful.Overall im feelin that S Speed is just not well used by absolutely everyone, because its actually the hardest component to master, the variation of skill / spell speed every 30 seconds with Selene up. But, when its actually used in a perfect timing regardin patterns of bosses / events, it does make a difference.
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