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  1. #1
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    From the short time I've peeked at the Secret World, it appears to be one of the closest executions to a balanced Armoury System and would have very much liked to see FFXIV have polished the system in a similar vein instead of the 1.18 and 2.0 overhauls.

    E.g. Learning abilities and traits from any and all weapons, then mixing and matching them together within the limit (FFXIV was AP cost I think), then gearing up to suit your load out.

    Perhaps in a paralell universe, the Armoury System got to see a greater life in Hydaelyn.
    (1)
    Last edited by Fiosha_Maureiba; 01-31-2014 at 06:19 AM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Fiosha_Maureiba View Post
    From the short time I've peeked at the Secret World, it appears to be one of the closest executions to a balanced Armoury System and would have very much liked to see FFXIV have polished the system in a similar vein instead of the 1.18 and 2.0 overhauls.
    The problem with TSW's system was that even though Decks (what they were probably going to implement as jobs in 1.0) exits, they are far outclassed by custom builds with specific abilities. This means that if you wanted to play a witch hunter, the game and the playerbase literally laughed at you for choosing it by making your performance inferior to that of characters that had no Decks set. That's not a risk I would have been willing to take (it's sitting up there next to my hatred of staves and how they managed to perma-glue themselves to paladins and red mages in FFXI pre-shield buff).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)